Replace Houdini's magical piloting locker with buckle (#1336)

This commit is contained in:
DrSmugleaf
2020-07-26 12:12:53 +02:00
committed by GitHub
parent 4e1597eeb3
commit 96ec60adab
9 changed files with 308 additions and 53 deletions

View File

@@ -1,5 +1,6 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Strap
@@ -29,9 +30,81 @@ namespace Content.Shared.GameObjects.Components.Strap
public sealed override uint? NetID => ContentNetIDs.STRAP;
}
[Serializable, NetSerializable]
public sealed class StrapComponentState : ComponentState
{
public StrapComponentState(StrapPosition position) : base(ContentNetIDs.BUCKLE)
{
Position = position;
}
/// <summary>
/// The change in position that this strap makes to the strapped mob
/// </summary>
public StrapPosition Position { get; }
}
[Serializable, NetSerializable]
public enum StrapVisuals
{
RotationAngle
}
[Serializable, NetSerializable]
public abstract class StrapChangeMessage : ComponentMessage
{
/// <summary>
/// Constructs a new instance of <see cref="StrapChangeMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
/// <param name="buckled">True if the entity was buckled, false otherwise</param>
protected StrapChangeMessage(IEntity entity, IEntity strap, bool buckled)
{
Entity = entity;
Strap = strap;
Buckled = buckled;
}
/// <summary>
/// The entity that had its buckling status changed
/// </summary>
public IEntity Entity { get; }
/// <summary>
/// The strap that the entity was buckled to or unbuckled from
/// </summary>
public IEntity Strap { get; }
/// <summary>
/// True if the entity was buckled, false otherwise.
/// </summary>
public bool Buckled { get; }
}
[Serializable, NetSerializable]
public class StrapMessage : StrapChangeMessage
{
/// <summary>
/// Constructs a new instance of <see cref="StrapMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
public StrapMessage(IEntity entity, IEntity strap) : base(entity, strap, true)
{
}
}
[Serializable, NetSerializable]
public class UnStrapMessage : StrapChangeMessage
{
/// <summary>
/// Constructs a new instance of <see cref="UnStrapMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
public UnStrapMessage(IEntity entity, IEntity strap) : base(entity, strap, false)
{
}
}
}