Replace Houdini's magical piloting locker with buckle (#1336)

This commit is contained in:
DrSmugleaf
2020-07-26 12:12:53 +02:00
committed by GitHub
parent 4e1597eeb3
commit 96ec60adab
9 changed files with 308 additions and 53 deletions

View File

@@ -1,6 +1,7 @@
using System;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Buckle
@@ -50,4 +51,62 @@ namespace Content.Shared.GameObjects.Components.Buckle
{
Buckled
}
[Serializable, NetSerializable]
public abstract class BuckleChangeMessage : ComponentMessage
{
/// <summary>
/// Constructs a new instance of <see cref="BuckleChangeMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
/// <param name="buckled">True if the entity was buckled, false otherwise</param>
protected BuckleChangeMessage(IEntity entity, IEntity strap, bool buckled)
{
Entity = entity;
Strap = strap;
Buckled = buckled;
}
/// <summary>
/// The entity that had its buckling status changed
/// </summary>
public IEntity Entity { get; }
/// <summary>
/// The strap that the entity was buckled to or unbuckled from
/// </summary>
public IEntity Strap { get; }
/// <summary>
/// True if the entity was buckled, false otherwise.
/// </summary>
public bool Buckled { get; }
}
[Serializable, NetSerializable]
public class BuckleMessage : BuckleChangeMessage
{
/// <summary>
/// Constructs a new instance of <see cref="BuckleMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
public BuckleMessage(IEntity entity, IEntity strap) : base(entity, strap, true)
{
}
}
[Serializable, NetSerializable]
public class UnbuckleMessage : BuckleChangeMessage
{
/// <summary>
/// Constructs a new instance of <see cref="UnbuckleMessage"/>
/// </summary>
/// <param name="entity">The entity that had its buckling status changed</param>
/// <param name="strap">The strap that the entity was buckled to or unbuckled from</param>
public UnbuckleMessage(IEntity entity, IEntity strap) : base(entity, strap, false)
{
}
}
}