Replace Houdini's magical piloting locker with buckle (#1336)

This commit is contained in:
DrSmugleaf
2020-07-26 12:12:53 +02:00
committed by GitHub
parent 4e1597eeb3
commit 96ec60adab
9 changed files with 308 additions and 53 deletions

View File

@@ -1,17 +1,19 @@
using Content.Server.GameObjects.Components.Mobs;
#nullable enable
using Content.Server.GameObjects.Components.Buckle;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Strap;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Movement
@@ -21,8 +23,8 @@ namespace Content.Server.GameObjects.Components.Movement
internal class ShuttleControllerComponent : Component, IMoverComponent
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
#pragma warning restore 649
private bool _movingUp;
@@ -30,11 +32,22 @@ namespace Content.Server.GameObjects.Components.Movement
private bool _movingLeft;
private bool _movingRight;
/// <summary>
/// The icon to be displayed when piloting from this chair.
/// </summary>
private string _pilotingIcon = default!;
/// <summary>
/// The entity that's currently controlling this component.
/// Changed from <see cref="SetController"/> and <see cref="RemoveController"/>
/// </summary>
private IEntity? _controller;
public override string Name => "ShuttleController";
[ViewVariables(VVAccess.ReadWrite)]
public float CurrentWalkSpeed { get; set; } = 8;
public float CurrentSprintSpeed { get; set; }
public float CurrentWalkSpeed { get; } = 8;
public float CurrentSprintSpeed => 0;
/// <inheritdoc />
[ViewVariables]
@@ -44,7 +57,8 @@ namespace Content.Server.GameObjects.Components.Movement
[ViewVariables]
public float GrabRange => 0.0f;
public bool Sprinting { get; set; }
public bool Sprinting => false;
public (Vector2 walking, Vector2 sprinting) VelocityDir { get; } = (Vector2.Zero, Vector2.Zero);
public GridCoordinates LastPosition { get; set; }
public float StepSoundDistance { get; set; }
@@ -53,7 +67,8 @@ namespace Content.Server.GameObjects.Components.Movement
{
var gridId = Owner.Transform.GridID;
if (_mapManager.TryGetGrid(gridId, out var grid) && _entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
if (_mapManager.TryGetGrid(gridId, out var grid) &&
_entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
{
//TODO: Switch to shuttle component
if (!gridEntity.TryGetComponent(out IPhysicsComponent physComp))
@@ -115,37 +130,116 @@ namespace Content.Server.GameObjects.Components.Movement
// can't normalize zero length vector
if (result.LengthSquared > 1.0e-6)
{
result = result.Normalized;
}
return result;
}
/// <summary>
/// Changes the entity currently controlling this shuttle controller
/// </summary>
/// <param name="entity">The entity to set</param>
private void SetController(IEntity entity)
{
if (_controller != null ||
!entity.TryGetComponent(out MindComponent mind) ||
mind.Mind == null ||
!Owner.TryGetComponent(out ServerStatusEffectsComponent status))
{
return;
}
mind.Mind.Visit(Owner);
_controller = entity;
status.ChangeStatusEffectIcon(StatusEffect.Piloting, _pilotingIcon);
}
/// <summary>
/// Removes the current controller
/// </summary>
/// <param name="entity">The entity to remove, or null to force the removal of any current controller</param>
public void RemoveController(IEntity? entity = null)
{
if (_controller == null)
{
return;
}
// If we are not forcing a controller removal and the entity is not the current controller
if (entity != null && entity != _controller)
{
return;
}
UpdateRemovedEntity(entity ?? _controller);
_controller = null;
}
/// <summary>
/// Updates the state of an entity that is no longer controlling this shuttle controller.
/// Called from <see cref="RemoveController"/>
/// </summary>
/// <param name="entity">The entity to update</param>
private void UpdateRemovedEntity(IEntity entity)
{
if (Owner.TryGetComponent(out ServerStatusEffectsComponent status))
{
status.RemoveStatusEffect(StatusEffect.Piloting);
}
if (entity.TryGetComponent(out MindComponent mind))
{
mind.Mind?.UnVisit();
}
if (entity.TryGetComponent(out BuckleComponent buckle))
{
buckle.TryUnbuckle(entity, true);
}
}
private void BuckleChanged(IEntity entity, in bool buckled)
{
Logger.DebugS("shuttle", $"Pilot={entity.Name}, buckled={buckled}");
if (buckled)
{
SetController(entity);
}
else
{
RemoveController(entity);
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _pilotingIcon, "pilotingIcon", "/Textures/Interface/StatusEffects/Buckle/buckled.png");
}
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponent<ServerStatusEffectsComponent>();
}
/// <inheritdoc />
public override void HandleMessage(ComponentMessage message, IComponent component)
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case ContainerContentsModifiedMessage contents:
if(contents.Entity.TryGetComponent(out MindComponent mindComp))
ContentsChanged(contents.Entity, mindComp, contents.Removed);
case StrapChangeMessage strap:
BuckleChanged(strap.Entity, strap.Buckled);
break;
}
}
private void ContentsChanged(IEntity entity, MindComponent mindComp, in bool removed)
{
Logger.DebugS("shuttle", $"Pilot={entity.Name}, removed={removed}");
if (!removed)
{
mindComp.Mind?.Visit(Owner);
}
else
{
mindComp.Mind?.UnVisit();
}
}
}
}