@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.GameObjects;
|
||||
@@ -168,7 +168,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
var disabled = verb.IsDisabled(user, component);
|
||||
var disabled = verb.GetVisibility(user, component) != VerbVisibility.Visible;
|
||||
var button = new Button
|
||||
{
|
||||
Text = verb.GetText(user, component),
|
||||
|
||||
@@ -164,9 +164,9 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
return component.Cell == null ? "Eject cell (cell missing)" : "Eject cell";
|
||||
}
|
||||
|
||||
protected override bool IsDisabled(IEntity user, HandheldLightComponent component)
|
||||
protected override VerbVisibility GetVisibility(IEntity user, HandheldLightComponent component)
|
||||
{
|
||||
return component.Cell == null;
|
||||
return component.Cell == null ? VerbVisibility.Disabled : VerbVisibility.Visible;
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, HandheldLightComponent component)
|
||||
|
||||
@@ -68,13 +68,14 @@ namespace Content.Server.GameObjects
|
||||
return "Pick Up";
|
||||
}
|
||||
|
||||
protected override bool IsDisabled(IEntity user, ItemComponent component)
|
||||
protected override VerbVisibility GetVisibility(IEntity user, ItemComponent component)
|
||||
{
|
||||
if (user.TryGetComponent(out HandsComponent hands) && hands.IsHolding(component.Owner))
|
||||
{
|
||||
return true;
|
||||
return VerbVisibility.Disabled;
|
||||
}
|
||||
return false;
|
||||
|
||||
return VerbVisibility.Visible;
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, ItemComponent component)
|
||||
|
||||
@@ -257,9 +257,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
return component.Magazine == null ? "Eject magazine (magazine missing)" : "Eject magazine";
|
||||
}
|
||||
|
||||
protected override bool IsDisabled(IEntity user, BallisticMagazineWeaponComponent component)
|
||||
protected override VerbVisibility GetVisibility(IEntity user, BallisticMagazineWeaponComponent component)
|
||||
{
|
||||
return component.Magazine == null;
|
||||
return component.Magazine == null ? VerbVisibility.Disabled : VerbVisibility.Visible;
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, BallisticMagazineWeaponComponent component)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
@@ -61,11 +61,15 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
var vis = verb.GetVisibility(userEntity, component);
|
||||
if(vis == VerbVisibility.Invisible)
|
||||
continue;
|
||||
|
||||
// TODO: These keys being giant strings is inefficient as hell.
|
||||
data.Add(new VerbsResponseMessage.VerbData(verb.GetText(userEntity, component),
|
||||
$"{component.GetType()}:{verb.GetType()}",
|
||||
!verb.IsDisabled(userEntity, component)));
|
||||
vis == VerbVisibility.Visible));
|
||||
}
|
||||
|
||||
var response = new VerbsResponseMessage(data, req.EntityUid);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
@@ -33,13 +33,12 @@ namespace Content.Shared.GameObjects
|
||||
public abstract string GetText(IEntity user, IComponent component);
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether this verb is "disabled" in the right click menu.
|
||||
/// The verb is still visible in disabled state, but greyed out.
|
||||
/// Gets the visibility level of this verb in the right click menu.
|
||||
/// </summary>
|
||||
/// <param name="user">The entity of the user opening this menu.</param>
|
||||
/// <param name="component">The component instance for which this verb is being loaded.</param>
|
||||
/// <returns>True if the verb is disabled, false otherwise.</returns>
|
||||
public abstract bool IsDisabled(IEntity user, IComponent component);
|
||||
/// <returns>The visibility level of the verb in the client's right click menu.</returns>
|
||||
public abstract VerbVisibility GetVisibility(IEntity user, IComponent component);
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this verb is activated from the right click menu.
|
||||
@@ -66,13 +65,12 @@ namespace Content.Shared.GameObjects
|
||||
protected abstract string GetText(IEntity user, T component);
|
||||
|
||||
/// <summary>
|
||||
/// Gets whether this verb is "disabled" in the right click menu.
|
||||
/// The verb is still visible in disabled state, but greyed out.
|
||||
/// Gets the visibility level of this verb in the right click menu.
|
||||
/// </summary>
|
||||
/// <param name="user">The entity of the user opening this menu.</param>
|
||||
/// <param name="component">The component instance for which this verb is being loaded.</param>
|
||||
/// <returns>True if the verb is disabled, false otherwise.</returns>
|
||||
protected abstract bool IsDisabled(IEntity user, T component);
|
||||
/// <returns>The visibility level of the verb in the client's right click menu.</returns>
|
||||
protected abstract VerbVisibility GetVisibility(IEntity user, T component);
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this verb is activated from the right click menu.
|
||||
@@ -81,17 +79,19 @@ namespace Content.Shared.GameObjects
|
||||
/// <param name="component">The component instance for which this verb is being loaded.</param>
|
||||
protected abstract void Activate(IEntity user, T component);
|
||||
|
||||
|
||||
/// <inheritdoc />
|
||||
public sealed override string GetText(IEntity user, IComponent component)
|
||||
{
|
||||
return GetText(user, (T) component);
|
||||
}
|
||||
|
||||
public sealed override bool IsDisabled(IEntity user, IComponent component)
|
||||
/// <inheritdoc />
|
||||
public sealed override VerbVisibility GetVisibility(IEntity user, IComponent component)
|
||||
{
|
||||
return IsDisabled(user, (T) component);
|
||||
return GetVisibility(user, (T) component);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public sealed override void Activate(IEntity user, IComponent component)
|
||||
{
|
||||
Activate(user, (T) component);
|
||||
@@ -129,4 +129,25 @@ namespace Content.Shared.GameObjects
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Possible states of visibility for the verb in the right click menu.
|
||||
/// </summary>
|
||||
public enum VerbVisibility
|
||||
{
|
||||
/// <summary>
|
||||
/// The verb will be listed in the right click menu.
|
||||
/// </summary>
|
||||
Visible,
|
||||
|
||||
/// <summary>
|
||||
/// The verb will be listed, but it will be grayed out and unable to be clicked on.
|
||||
/// </summary>
|
||||
Disabled,
|
||||
|
||||
/// <summary>
|
||||
/// The verb will not be listed in the right click menu.
|
||||
/// </summary>
|
||||
Invisible
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user