Fix nullable errors with AfterInteract in UtensilComponent.
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@@ -112,9 +112,9 @@ namespace Content.Server.GameObjects.Components.Culinary
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TryUseUtensil(eventArgs.User, eventArgs.Target);
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}
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private void TryUseUtensil(IEntity user, IEntity target)
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private void TryUseUtensil(IEntity user, IEntity? target)
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{
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if (!target.TryGetComponent(out FoodComponent? food))
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if (target == null || !target.TryGetComponent(out FoodComponent? food))
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{
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return;
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}
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