Fix nullable errors with AfterInteract in UtensilComponent.

This commit is contained in:
Pieter-Jan Briers
2021-01-11 09:36:21 +01:00
parent 99727e8bc3
commit 96b21ffd1d
4 changed files with 23 additions and 20 deletions

View File

@@ -112,9 +112,9 @@ namespace Content.Server.GameObjects.Components.Culinary
TryUseUtensil(eventArgs.User, eventArgs.Target);
}
private void TryUseUtensil(IEntity user, IEntity target)
private void TryUseUtensil(IEntity user, IEntity? target)
{
if (!target.TryGetComponent(out FoodComponent? food))
if (target == null || !target.TryGetComponent(out FoodComponent? food))
{
return;
}