You can now see paper on crates (with color!) (#26834)
* Implement changes on not-cooked branch * Made it work * Fix update appearance calls * Fix extra indents, clean-up code, fix tests hopefully * Fix hammy cagecrate * Fix messing up the yml, add artifact crate specific labels back in * Visual Studio hates yml, sad * Seperate the colors for cargonia * sorry json * make label move with artifact door * Apply suggestion changes Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Fix remaining crate offsets, add a few for livestock and graves (why are you labeling graves) and coffin label sprites (why are you labeling coffins??) --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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@@ -84,10 +84,7 @@ namespace Content.Server.Labels
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{
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_itemSlotsSystem.AddItemSlot(uid, ContainerName, component.LabelSlot);
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if (!EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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return;
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_appearance.SetData(uid, PaperLabelVisuals.HasLabel, false, appearance);
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UpdateAppearance((uid, component));
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}
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private void OnComponentRemove(EntityUid uid, PaperLabelComponent component, ComponentRemove args)
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@@ -131,10 +128,18 @@ namespace Content.Server.Labels
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if (args.Container.ID != label.LabelSlot.ID)
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return;
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if (!EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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UpdateAppearance((uid, label));
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}
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private void UpdateAppearance(Entity<PaperLabelComponent, AppearanceComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp2, false))
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return;
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_appearance.SetData(uid, PaperLabelVisuals.HasLabel, label.LabelSlot.HasItem, appearance);
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var slot = ent.Comp1.LabelSlot;
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_appearance.SetData(ent, PaperLabelVisuals.HasLabel, slot.HasItem, ent.Comp2);
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if (TryComp<PaperLabelTypeComponent>(slot.Item, out var type))
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_appearance.SetData(ent, PaperLabelVisuals.LabelType, type.PaperType, ent.Comp2);
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}
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}
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}
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