Code cleanup: Purge obsoleted SharedPhysicsSystem methods (#26287)
Updated calls to SharedPhysicsSystem methods
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@@ -207,12 +207,12 @@ public abstract partial class SharedTetherGunSystem : EntitySystem
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TransformSystem.Unanchor(target, targetXform);
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component.Tethered = target;
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var tethered = EnsureComp<TetheredComponent>(target);
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_physics.SetBodyStatus(targetPhysics, BodyStatus.InAir, false);
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_physics.SetBodyStatus(target, targetPhysics, BodyStatus.InAir, false);
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_physics.SetSleepingAllowed(target, targetPhysics, false);
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tethered.Tetherer = gunUid;
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tethered.OriginalAngularDamping = targetPhysics.AngularDamping;
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_physics.SetAngularDamping(targetPhysics, 0f);
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_physics.SetLinearDamping(targetPhysics, 0f);
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_physics.SetAngularDamping(target, targetPhysics, 0f);
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_physics.SetLinearDamping(target, targetPhysics, 0f);
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_physics.SetAngularVelocity(target, SpinVelocity, body: targetPhysics);
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_physics.WakeBody(target, body: targetPhysics);
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var thrown = EnsureComp<ThrownItemComponent>(component.Tethered.Value);
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@@ -264,9 +264,9 @@ public abstract partial class SharedTetherGunSystem : EntitySystem
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_thrown.StopThrow(component.Tethered.Value, thrown);
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}
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_physics.SetBodyStatus(targetPhysics, BodyStatus.OnGround);
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_physics.SetBodyStatus(component.Tethered.Value, targetPhysics, BodyStatus.OnGround);
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_physics.SetSleepingAllowed(component.Tethered.Value, targetPhysics, true);
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_physics.SetAngularDamping(targetPhysics, Comp<TetheredComponent>(component.Tethered.Value).OriginalAngularDamping);
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_physics.SetAngularDamping(component.Tethered.Value, targetPhysics, Comp<TetheredComponent>(component.Tethered.Value).OriginalAngularDamping);
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}
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if (!transfer)
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