Fix stun batons using excess charges when thrown (#30136)
Fix stun batons Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -192,6 +192,11 @@ public sealed partial class StaminaSystem : EntitySystem
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private void OnCollide(EntityUid uid, StaminaDamageOnCollideComponent component, EntityUid target)
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private void OnCollide(EntityUid uid, StaminaDamageOnCollideComponent component, EntityUid target)
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{
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{
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// you can't inflict stamina damage on things with no stamina component
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// this prevents stun batons from using up charges when throwing it at lockers or lights
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if (!HasComp<StaminaComponent>(target))
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return;
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var ev = new StaminaDamageOnHitAttemptEvent();
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var ev = new StaminaDamageOnHitAttemptEvent();
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RaiseLocalEvent(uid, ref ev);
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RaiseLocalEvent(uid, ref ev);
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if (ev.Cancelled)
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if (ev.Cancelled)
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