Improve explosion logs (#13351)
* add types to explosion logs * make explosions logged by default * add cause parameter to IThresholdBehavior * add cause to ExplodeBehaviors * add cause to power cell explosions * remove useless log * add triggerer to triggers * add logs for damage from explosions * sneaky power cell update
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@@ -1,7 +1,11 @@
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using System.Linq;
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using Content.Server.Explosion.Components;
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using Content.Server.Mind.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Explosion;
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using Content.Shared.FixedPoint;
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using Content.Shared.Maps;
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using Content.Shared.Physics;
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using Content.Shared.Spawners.Components;
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@@ -388,10 +392,23 @@ public sealed partial class ExplosionSystem : EntitySystem
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{
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// no damage-dict multiplication required.
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_damageableSystem.TryChangeDamage(uid, damage, ignoreResistances: true, damageable: damageable);
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if (HasComp<MindComponent>(uid) || HasComp<ExplosiveComponent>(uid))
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{
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var damageStr = string.Join(", ", damage.DamageDict.Select(entry => $"{entry.Key}: {entry.Value}"));
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_adminLogger.Add(LogType.Explosion, LogImpact.Medium,
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$"Explosion caused {{{damageStr}}} to {ToPrettyString(uid):target} at {Transform(uid).Coordinates}");
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}
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}
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else
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{
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_damageableSystem.TryChangeDamage(uid, damage * ev.DamageCoefficient, ignoreResistances: true, damageable: damageable);
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var appliedDamage = damage * ev.DamageCoefficient;
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_damageableSystem.TryChangeDamage(uid, appliedDamage, ignoreResistances: true, damageable: damageable);
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if (HasComp<MindComponent>(uid) || HasComp<ExplosiveComponent>(uid))
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{
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var damageStr = string.Join(", ", appliedDamage.DamageDict.Select(entry => $"{entry.Key}: {entry.Value}"));
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_adminLogger.Add(LogType.Explosion, LogImpact.Medium,
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$"Explosion caused {{{damageStr}}} to {ToPrettyString(uid):target} at {Transform(uid).Coordinates}");
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}
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}
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}
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