Merge branch 'master' into offmed-staging

This commit is contained in:
Janet Blackquill
2025-10-09 22:34:06 -04:00
41 changed files with 2174 additions and 665 deletions

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@@ -1,7 +1,7 @@
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.Body.Systems;
using Content.Shared.Body.Components;
using Robust.Server.GameObjects;
using Robust.Shared;

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@@ -0,0 +1,13 @@
using System.Collections.Generic;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.Helpers;
/// <summary>
/// Component that is used by <see cref="TestListenerSystem{TEvent}"/> to store any information about received events.
/// </summary>
[RegisterComponent]
public sealed partial class TestListenerComponent : Component
{
public Dictionary<Type, List<object>> Events = new();
}

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@@ -0,0 +1,45 @@
#nullable enable
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Content.IntegrationTests.Tests.Helpers;
/// <summary>
/// Generic system that listens for and records any received events of a given type.
/// </summary>
public abstract class TestListenerSystem<TEvent> : EntitySystem where TEvent : notnull
{
public override void Initialize()
{
// TODO
// supporting broadcast events requires cleanup on test finish, which will probably require changes to the
// test pair/pool manager and would conflict with #36797
SubscribeLocalEvent<TestListenerComponent, TEvent>(OnDirectedEvent);
}
protected virtual void OnDirectedEvent(Entity<TestListenerComponent> ent, ref TEvent args)
{
ent.Comp.Events.GetOrNew(args.GetType()).Add(args);
}
public int Count(EntityUid uid, Func<TEvent, bool>? predicate = null)
{
return GetEvents(uid, predicate).Count();
}
public void Clear(EntityUid uid)
{
CompOrNull<TestListenerComponent>(uid)?.Events.Remove(typeof(TEvent));
}
public IEnumerable<TEvent> GetEvents(EntityUid uid, Func<TEvent, bool>? predicate = null)
{
var events = CompOrNull<TestListenerComponent>(uid)?.Events.GetValueOrDefault(typeof(TEvent));
if (events == null)
return [];
return events.Cast<TEvent>().Where(e => predicate?.Invoke(e) ?? true);
}
}

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@@ -5,6 +5,7 @@ using System.Linq;
using System.Numerics;
using System.Reflection;
using Content.Client.Construction;
using Content.IntegrationTests.Tests.Helpers;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Construction.Components;
using Content.Server.Gravity;
@@ -22,6 +23,8 @@ using Robust.Shared.Input;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Reflection;
using Robust.UnitTesting;
using ItemToggleComponent = Content.Shared.Item.ItemToggle.Components.ItemToggleComponent;
namespace Content.IntegrationTests.Tests.Interaction;
@@ -29,6 +32,8 @@ namespace Content.IntegrationTests.Tests.Interaction;
// This partial class defines various methods that are useful for performing & validating interactions
public abstract partial class InteractionTest
{
private Dictionary<Type, EntitySystem> _listenerCache = new();
/// <summary>
/// Begin constructing an entity.
/// </summary>
@@ -758,6 +763,139 @@ public abstract partial class InteractionTest
#endregion
#region EventListener
/// <summary>
/// Asserts that running the given action causes an event to be fired directed at the specified entity (defaults to <see cref="Target"/>).
/// </summary>
/// <remarks>
/// This currently only checks server-side events.
/// </remarks>
/// <param name="uid">The entity at which the events are supposed to be directed</param>
/// <param name="count">How many new events are expected</param>
/// <param name="clear">Whether to clear all previously recorded events before invoking the delegate</param>
protected async Task AssertFiresEvent<TEvent>(Func<Task> act, EntityUid? uid = null, int count = 1, bool clear = true)
where TEvent : notnull
{
var sys = GetListenerSystem<TEvent>();
uid ??= STarget;
if (uid == null)
{
Assert.Fail("No target specified");
return;
}
if (clear)
sys.Clear(uid.Value);
else
count += sys.Count(uid.Value);
await Server.WaitPost(() => SEntMan.EnsureComponent<TestListenerComponent>(uid.Value));
await act();
AssertEvent<TEvent>(uid, count: count);
}
/// <summary>
/// This is a variant of <see cref="AssertFiresEvent{TEvent}"/> that passes the delegate to <see cref="RobustIntegrationTest.ServerIntegrationInstance.WaitPost"/>.
/// </summary>
/// <remarks>
/// This currently only checks for server-side events.
/// </remarks>
/// <param name="uid">The entity at which the events are supposed to be directed</param>
/// <param name="count">How many new events are expected</param>
/// <param name="clear">Whether to clear all previously recorded events before invoking the delegate</param>
protected async Task AssertPostFiresEvent<TEvent>(Action act, EntityUid? uid = null, int count = 1, bool clear = true)
where TEvent : notnull
{
await AssertFiresEvent<TEvent>(async () => await Server.WaitPost(act), uid, count, clear);
}
/// <summary>
/// This is a variant of <see cref="AssertFiresEvent{TEvent}"/> that passes the delegate to <see cref="RobustIntegrationTest.ServerIntegrationInstance.WaitAssertion"/>.
/// </summary>
/// <remarks>
/// This currently only checks for server-side events.
/// </remarks>
/// <param name="uid">The entity at which the events are supposed to be directed</param>
/// <param name="count">How many new events are expected</param>
/// <param name="clear">Whether to clear all previously recorded events before invoking the delegate</param>
protected async Task AssertAssertionFiresEvent<TEvent>(Action act,
EntityUid? uid = null,
int count = 1,
bool clear = true)
where TEvent : notnull
{
await AssertFiresEvent<TEvent>(async () => await Server.WaitAssertion(act), uid, count, clear);
}
/// <summary>
/// Asserts that the specified event has been fired some number of times at the given entity (defaults to <see cref="Target"/>).
/// For this to work, this requires that the entity has been given a <see cref="TestListenerComponent"/>
/// </summary>
/// <remarks>
/// This currently only checks server-side events.
/// </remarks>
/// <param name="uid">The entity at which the events were directed</param>
/// <param name="count">How many new events are expected</param>
/// <param name="predicate">A predicate that can be used to filter the recorded events</param>
protected void AssertEvent<TEvent>(EntityUid? uid = null, int count = 1, Func<TEvent,bool>? predicate = null)
where TEvent : notnull
{
Assert.That(GetEvents(uid, predicate).Count, Is.EqualTo(count));
}
/// <summary>
/// Gets all the events of the specified type that have been fired at the given entity (defaults to <see cref="Target"/>).
/// For this to work, this requires that the entity has been given a <see cref="TestListenerComponent"/>
/// </summary>
/// <remarks>
/// This currently only gets for server-side events.
/// </remarks>
/// <param name="uid">The entity at which the events were directed</param>
/// <param name="predicate">A predicate that can be used to filter the returned events</param>
protected IEnumerable<TEvent> GetEvents<TEvent>(EntityUid? uid = null, Func<TEvent, bool>? predicate = null)
where TEvent : notnull
{
uid ??= STarget;
if (uid == null)
{
Assert.Fail("No target specified");
return [];
}
Assert.That(SEntMan.HasComponent<TestListenerComponent>(uid), $"Entity must have {nameof(TestListenerComponent)}");
return GetListenerSystem<TEvent>().GetEvents(uid.Value, predicate);
}
protected TestListenerSystem<TEvent> GetListenerSystem<TEvent>()
where TEvent : notnull
{
if (_listenerCache.TryGetValue(typeof(TEvent), out var listener))
return (TestListenerSystem<TEvent>) listener;
var type = Server.Resolve<IReflectionManager>().GetAllChildren<TestListenerSystem<TEvent>>().Single();
if (!SEntMan.EntitySysManager.TryGetEntitySystem(type, out var systemObj))
{
// There has to be a listener system that is manually defined. Event subscriptions are locked once
// finalized, so we can't really easily create new subscriptions on the fly.
// TODO find a better solution
throw new InvalidOperationException($"Event {typeof(TEvent).Name} has no associated listener system!");
}
var system = (TestListenerSystem<TEvent>)systemObj;
_listenerCache[typeof(TEvent)] = system;
return system;
}
/// <summary>
/// Clears all recorded events of the given type.
/// </summary>
protected void ClearEvents<TEvent>(EntityUid uid) where TEvent : notnull
=> GetListenerSystem<TEvent>().Clear(uid);
#endregion
#region Entity lookups
/// <summary>

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@@ -1,10 +1,8 @@
#nullable enable
using System.Collections.Generic;
using Content.IntegrationTests.Tests.Interaction;
using Content.IntegrationTests.Tests.Helpers;
using Content.Shared.Movement.Components;
using Content.Shared.Slippery;
using Content.Shared.Stunnable;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Maths;
@@ -12,44 +10,32 @@ namespace Content.IntegrationTests.Tests.Movement;
public sealed class SlippingTest : MovementTest
{
public sealed class SlipTestSystem : EntitySystem
{
public HashSet<EntityUid> Slipped = new();
public override void Initialize()
{
SubscribeLocalEvent<SlipperyComponent, SlipEvent>(OnSlip);
}
private void OnSlip(EntityUid uid, SlipperyComponent component, ref SlipEvent args)
{
Slipped.Add(args.Slipped);
}
}
public sealed class SlipTestSystem : TestListenerSystem<SlipEvent>;
[Test]
public async Task BananaSlipTest()
{
var sys = SEntMan.System<SlipTestSystem>();
await SpawnTarget("TrashBananaPeel");
var modifier = Comp<MovementSpeedModifierComponent>(Player).SprintSpeedModifier;
Assert.That(modifier, Is.EqualTo(1), "Player is not moving at full speed.");
// Player is to the left of the banana peel and has not slipped.
// Player is to the left of the banana peel.
Assert.That(Delta(), Is.GreaterThan(0.5f));
Assert.That(sys.Slipped, Does.Not.Contain(SEntMan.GetEntity(Player)));
// Walking over the banana slowly does not trigger a slip.
await SetKey(EngineKeyFunctions.Walk, BoundKeyState.Down);
await Move(DirectionFlag.East, 1f);
await AssertFiresEvent<SlipEvent>(async () => await Move(DirectionFlag.East, 1f), count: 0);
Assert.That(Delta(), Is.LessThan(0.5f));
Assert.That(sys.Slipped, Does.Not.Contain(SEntMan.GetEntity(Player)));
AssertComp<KnockedDownComponent>(false, Player);
// Moving at normal speeds does trigger a slip.
await SetKey(EngineKeyFunctions.Walk, BoundKeyState.Up);
await Move(DirectionFlag.West, 1f);
Assert.That(sys.Slipped, Does.Contain(SEntMan.GetEntity(Player)));
await AssertFiresEvent<SlipEvent>(async () => await Move(DirectionFlag.West, 1f));
// And the person that slipped was the player
AssertEvent<SlipEvent>(predicate: @event => @event.Slipped == SPlayer);
AssertComp<KnockedDownComponent>(true, Player);
}
}