Merge branch 'master' into offmed-staging
This commit is contained in:
@@ -1,7 +1,7 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared.Body.Systems;
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using Content.Shared.Body.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared;
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@@ -0,0 +1,13 @@
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Helpers;
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/// <summary>
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/// Component that is used by <see cref="TestListenerSystem{TEvent}"/> to store any information about received events.
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/// </summary>
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[RegisterComponent]
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public sealed partial class TestListenerComponent : Component
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{
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public Dictionary<Type, List<object>> Events = new();
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}
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45
Content.IntegrationTests/Tests/Helpers/TestListenerSystem.cs
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45
Content.IntegrationTests/Tests/Helpers/TestListenerSystem.cs
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@@ -0,0 +1,45 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.IntegrationTests.Tests.Helpers;
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/// <summary>
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/// Generic system that listens for and records any received events of a given type.
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/// </summary>
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public abstract class TestListenerSystem<TEvent> : EntitySystem where TEvent : notnull
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{
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public override void Initialize()
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{
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// TODO
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// supporting broadcast events requires cleanup on test finish, which will probably require changes to the
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// test pair/pool manager and would conflict with #36797
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SubscribeLocalEvent<TestListenerComponent, TEvent>(OnDirectedEvent);
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}
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protected virtual void OnDirectedEvent(Entity<TestListenerComponent> ent, ref TEvent args)
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{
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ent.Comp.Events.GetOrNew(args.GetType()).Add(args);
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}
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public int Count(EntityUid uid, Func<TEvent, bool>? predicate = null)
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{
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return GetEvents(uid, predicate).Count();
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}
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public void Clear(EntityUid uid)
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{
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CompOrNull<TestListenerComponent>(uid)?.Events.Remove(typeof(TEvent));
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}
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public IEnumerable<TEvent> GetEvents(EntityUid uid, Func<TEvent, bool>? predicate = null)
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{
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var events = CompOrNull<TestListenerComponent>(uid)?.Events.GetValueOrDefault(typeof(TEvent));
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if (events == null)
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return [];
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return events.Cast<TEvent>().Where(e => predicate?.Invoke(e) ?? true);
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}
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}
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@@ -5,6 +5,7 @@ using System.Linq;
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using System.Numerics;
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using System.Reflection;
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using Content.Client.Construction;
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using Content.IntegrationTests.Tests.Helpers;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Construction.Components;
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using Content.Server.Gravity;
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@@ -22,6 +23,8 @@ using Robust.Shared.Input;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Maths;
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using Robust.Shared.Reflection;
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using Robust.UnitTesting;
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using ItemToggleComponent = Content.Shared.Item.ItemToggle.Components.ItemToggleComponent;
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namespace Content.IntegrationTests.Tests.Interaction;
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@@ -29,6 +32,8 @@ namespace Content.IntegrationTests.Tests.Interaction;
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// This partial class defines various methods that are useful for performing & validating interactions
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public abstract partial class InteractionTest
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{
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private Dictionary<Type, EntitySystem> _listenerCache = new();
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/// <summary>
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/// Begin constructing an entity.
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/// </summary>
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@@ -758,6 +763,139 @@ public abstract partial class InteractionTest
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#endregion
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#region EventListener
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/// <summary>
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/// Asserts that running the given action causes an event to be fired directed at the specified entity (defaults to <see cref="Target"/>).
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/// </summary>
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/// <remarks>
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/// This currently only checks server-side events.
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/// </remarks>
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/// <param name="uid">The entity at which the events are supposed to be directed</param>
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/// <param name="count">How many new events are expected</param>
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/// <param name="clear">Whether to clear all previously recorded events before invoking the delegate</param>
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protected async Task AssertFiresEvent<TEvent>(Func<Task> act, EntityUid? uid = null, int count = 1, bool clear = true)
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where TEvent : notnull
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{
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var sys = GetListenerSystem<TEvent>();
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uid ??= STarget;
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if (uid == null)
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{
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Assert.Fail("No target specified");
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return;
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}
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if (clear)
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sys.Clear(uid.Value);
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else
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count += sys.Count(uid.Value);
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await Server.WaitPost(() => SEntMan.EnsureComponent<TestListenerComponent>(uid.Value));
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await act();
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AssertEvent<TEvent>(uid, count: count);
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}
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/// <summary>
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/// This is a variant of <see cref="AssertFiresEvent{TEvent}"/> that passes the delegate to <see cref="RobustIntegrationTest.ServerIntegrationInstance.WaitPost"/>.
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/// </summary>
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/// <remarks>
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/// This currently only checks for server-side events.
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/// </remarks>
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/// <param name="uid">The entity at which the events are supposed to be directed</param>
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/// <param name="count">How many new events are expected</param>
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/// <param name="clear">Whether to clear all previously recorded events before invoking the delegate</param>
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protected async Task AssertPostFiresEvent<TEvent>(Action act, EntityUid? uid = null, int count = 1, bool clear = true)
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where TEvent : notnull
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{
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await AssertFiresEvent<TEvent>(async () => await Server.WaitPost(act), uid, count, clear);
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}
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/// <summary>
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/// This is a variant of <see cref="AssertFiresEvent{TEvent}"/> that passes the delegate to <see cref="RobustIntegrationTest.ServerIntegrationInstance.WaitAssertion"/>.
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/// </summary>
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/// <remarks>
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/// This currently only checks for server-side events.
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/// </remarks>
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/// <param name="uid">The entity at which the events are supposed to be directed</param>
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/// <param name="count">How many new events are expected</param>
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/// <param name="clear">Whether to clear all previously recorded events before invoking the delegate</param>
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protected async Task AssertAssertionFiresEvent<TEvent>(Action act,
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EntityUid? uid = null,
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int count = 1,
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bool clear = true)
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where TEvent : notnull
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{
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await AssertFiresEvent<TEvent>(async () => await Server.WaitAssertion(act), uid, count, clear);
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}
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/// <summary>
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/// Asserts that the specified event has been fired some number of times at the given entity (defaults to <see cref="Target"/>).
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/// For this to work, this requires that the entity has been given a <see cref="TestListenerComponent"/>
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/// </summary>
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/// <remarks>
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/// This currently only checks server-side events.
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/// </remarks>
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/// <param name="uid">The entity at which the events were directed</param>
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/// <param name="count">How many new events are expected</param>
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/// <param name="predicate">A predicate that can be used to filter the recorded events</param>
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protected void AssertEvent<TEvent>(EntityUid? uid = null, int count = 1, Func<TEvent,bool>? predicate = null)
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where TEvent : notnull
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{
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Assert.That(GetEvents(uid, predicate).Count, Is.EqualTo(count));
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}
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/// <summary>
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/// Gets all the events of the specified type that have been fired at the given entity (defaults to <see cref="Target"/>).
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/// For this to work, this requires that the entity has been given a <see cref="TestListenerComponent"/>
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/// </summary>
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/// <remarks>
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/// This currently only gets for server-side events.
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/// </remarks>
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/// <param name="uid">The entity at which the events were directed</param>
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/// <param name="predicate">A predicate that can be used to filter the returned events</param>
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protected IEnumerable<TEvent> GetEvents<TEvent>(EntityUid? uid = null, Func<TEvent, bool>? predicate = null)
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where TEvent : notnull
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{
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uid ??= STarget;
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if (uid == null)
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{
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Assert.Fail("No target specified");
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return [];
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}
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Assert.That(SEntMan.HasComponent<TestListenerComponent>(uid), $"Entity must have {nameof(TestListenerComponent)}");
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return GetListenerSystem<TEvent>().GetEvents(uid.Value, predicate);
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}
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protected TestListenerSystem<TEvent> GetListenerSystem<TEvent>()
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where TEvent : notnull
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{
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if (_listenerCache.TryGetValue(typeof(TEvent), out var listener))
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return (TestListenerSystem<TEvent>) listener;
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var type = Server.Resolve<IReflectionManager>().GetAllChildren<TestListenerSystem<TEvent>>().Single();
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if (!SEntMan.EntitySysManager.TryGetEntitySystem(type, out var systemObj))
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{
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// There has to be a listener system that is manually defined. Event subscriptions are locked once
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// finalized, so we can't really easily create new subscriptions on the fly.
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// TODO find a better solution
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throw new InvalidOperationException($"Event {typeof(TEvent).Name} has no associated listener system!");
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}
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var system = (TestListenerSystem<TEvent>)systemObj;
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_listenerCache[typeof(TEvent)] = system;
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return system;
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}
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/// <summary>
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/// Clears all recorded events of the given type.
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/// </summary>
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protected void ClearEvents<TEvent>(EntityUid uid) where TEvent : notnull
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=> GetListenerSystem<TEvent>().Clear(uid);
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#endregion
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#region Entity lookups
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/// <summary>
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@@ -1,10 +1,8 @@
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#nullable enable
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using System.Collections.Generic;
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using Content.IntegrationTests.Tests.Interaction;
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using Content.IntegrationTests.Tests.Helpers;
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using Content.Shared.Movement.Components;
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using Content.Shared.Slippery;
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using Content.Shared.Stunnable;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Maths;
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@@ -12,44 +10,32 @@ namespace Content.IntegrationTests.Tests.Movement;
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public sealed class SlippingTest : MovementTest
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{
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public sealed class SlipTestSystem : EntitySystem
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{
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public HashSet<EntityUid> Slipped = new();
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public override void Initialize()
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{
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SubscribeLocalEvent<SlipperyComponent, SlipEvent>(OnSlip);
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}
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private void OnSlip(EntityUid uid, SlipperyComponent component, ref SlipEvent args)
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{
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Slipped.Add(args.Slipped);
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}
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}
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public sealed class SlipTestSystem : TestListenerSystem<SlipEvent>;
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[Test]
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public async Task BananaSlipTest()
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{
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var sys = SEntMan.System<SlipTestSystem>();
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await SpawnTarget("TrashBananaPeel");
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var modifier = Comp<MovementSpeedModifierComponent>(Player).SprintSpeedModifier;
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Assert.That(modifier, Is.EqualTo(1), "Player is not moving at full speed.");
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// Player is to the left of the banana peel and has not slipped.
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// Player is to the left of the banana peel.
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Assert.That(Delta(), Is.GreaterThan(0.5f));
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Assert.That(sys.Slipped, Does.Not.Contain(SEntMan.GetEntity(Player)));
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// Walking over the banana slowly does not trigger a slip.
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await SetKey(EngineKeyFunctions.Walk, BoundKeyState.Down);
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await Move(DirectionFlag.East, 1f);
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await AssertFiresEvent<SlipEvent>(async () => await Move(DirectionFlag.East, 1f), count: 0);
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Assert.That(Delta(), Is.LessThan(0.5f));
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Assert.That(sys.Slipped, Does.Not.Contain(SEntMan.GetEntity(Player)));
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AssertComp<KnockedDownComponent>(false, Player);
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// Moving at normal speeds does trigger a slip.
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await SetKey(EngineKeyFunctions.Walk, BoundKeyState.Up);
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await Move(DirectionFlag.West, 1f);
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Assert.That(sys.Slipped, Does.Contain(SEntMan.GetEntity(Player)));
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await AssertFiresEvent<SlipEvent>(async () => await Move(DirectionFlag.West, 1f));
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// And the person that slipped was the player
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AssertEvent<SlipEvent>(predicate: @event => @event.Slipped == SPlayer);
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AssertComp<KnockedDownComponent>(true, Player);
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}
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}
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