Fix ThrownItemComponent's Thrower not being synced with the client.
- Fixes throwing banana peels making people become horizontal... On the client only.
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@@ -125,7 +125,7 @@ namespace Content.Shared.Stunnable
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if (!_standingStateSystem.Down(uid, standingState:standingState, appearance:appearance))
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return;
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stunnable.KnockdownTimer = (_gameTiming.CurTime, _gameTiming.CurTime + time);;
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stunnable.KnockdownTimer = (_gameTiming.CurTime, _gameTiming.CurTime + time);
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SetAlert(uid, stunnable, alerts);
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@@ -144,8 +144,8 @@ namespace Content.Shared.Stunnable
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// Optional component.
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Resolve(uid, ref alerts, false);
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Stun(uid, time, stunnable, alerts);
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Knockdown(uid, time, stunnable, alerts);
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Stun(uid, time, stunnable, alerts);
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}
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/// <summary>
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@@ -1,12 +1,26 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Throwing
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{
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[RegisterComponent]
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[RegisterComponent, NetworkedComponent]
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public class ThrownItemComponent : Component
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{
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public override string Name => "ThrownItem";
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public IEntity? Thrower { get; set; }
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}
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[Serializable, NetSerializable]
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public class ThrownItemComponentState : ComponentState
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{
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public EntityUid? Thrower { get; }
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public ThrownItemComponentState(EntityUid? thrower)
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{
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Thrower = thrower;
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}
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}
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}
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@@ -7,6 +7,7 @@ using Content.Shared.Physics.Pull;
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using Robust.Shared.Configuration;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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@@ -32,9 +33,25 @@ namespace Content.Shared.Throwing
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SubscribeLocalEvent<ThrownItemComponent, StartCollideEvent>(HandleCollision);
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SubscribeLocalEvent<ThrownItemComponent, PreventCollideEvent>(PreventCollision);
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SubscribeLocalEvent<ThrownItemComponent, ThrownEvent>(ThrowItem);
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SubscribeLocalEvent<ThrownItemComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<ThrownItemComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<PullStartedMessage>(HandlePullStarted);
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}
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private void OnGetState(EntityUid uid, ThrownItemComponent component, ref ComponentGetState args)
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{
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args.State = new ThrownItemComponentState(component.Thrower?.Uid);
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}
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private void OnHandleState(EntityUid uid, ThrownItemComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not ThrownItemComponentState state || state.Thrower == null)
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return;
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if(EntityManager.TryGetEntity(state.Thrower.Value, out var entity))
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component.Thrower = entity;
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}
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private void ThrowItem(EntityUid uid, ThrownItemComponent component, ThrownEvent args)
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{
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if (!component.Owner.TryGetComponent(out PhysicsComponent? physicsComponent) ||
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4
Resources/Changelog/Parts/peel.yml
Normal file
4
Resources/Changelog/Parts/peel.yml
Normal file
@@ -0,0 +1,4 @@
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author: Zumorica
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changes:
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- type: Fix # One of the following: Add, Remove, Tweak, Fix
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message: Fixes thrown slippery items causing the thrower to become horizontal when they shouldn't.
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