Fix ThrownItemComponent's Thrower not being synced with the client.
- Fixes throwing banana peels making people become horizontal... On the client only.
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@@ -125,7 +125,7 @@ namespace Content.Shared.Stunnable
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if (!_standingStateSystem.Down(uid, standingState:standingState, appearance:appearance))
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return;
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stunnable.KnockdownTimer = (_gameTiming.CurTime, _gameTiming.CurTime + time);;
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stunnable.KnockdownTimer = (_gameTiming.CurTime, _gameTiming.CurTime + time);
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SetAlert(uid, stunnable, alerts);
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@@ -144,8 +144,8 @@ namespace Content.Shared.Stunnable
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// Optional component.
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Resolve(uid, ref alerts, false);
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Stun(uid, time, stunnable, alerts);
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Knockdown(uid, time, stunnable, alerts);
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Stun(uid, time, stunnable, alerts);
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}
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/// <summary>
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