Cleanup unused/redundant dependencies (#38099)

This commit is contained in:
Tayrtahn
2025-06-06 12:11:52 -04:00
committed by GitHub
parent a332817803
commit 95632859b7
12 changed files with 1 additions and 15 deletions

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@@ -32,7 +32,6 @@ namespace Content.Client.Actions
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IResourceManager _resources = default!;
[Dependency] private readonly ISerializationManager _serialization = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
public event Action<EntityUid>? OnActionAdded;

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@@ -11,8 +11,6 @@ namespace Content.Client.Clothing.Systems;
// All valid items for chameleon are calculated on client startup and stored in dictionary.
public sealed class ChameleonClothingSystem : SharedChameleonClothingSystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
public override void Initialize()
{
base.Initialize();

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@@ -16,7 +16,6 @@ public sealed class JetpackSystem : SharedJetpackSystem
[Dependency] private readonly ClothingSystem _clothing = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{

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@@ -15,7 +15,6 @@ namespace Content.Server.Actions;
public sealed class ActionOnInteractSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
[Dependency] private readonly SharedChargesSystem _charges = default!;

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@@ -17,7 +17,6 @@ public sealed class ChameleonClothingSystem : SharedChameleonClothingSystem
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IdentitySystem _identity = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
public override void Initialize()
{

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@@ -28,7 +28,6 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
{
private static readonly Color TraitorCodewordColor = Color.FromHex("#cc3b3b");
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly AntagSelectionSystem _antag = default!;
[Dependency] private readonly SharedJobSystem _jobs = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;

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@@ -25,7 +25,6 @@ public sealed class GatewayGeneratorSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;

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@@ -7,7 +7,6 @@ namespace Content.Server.NPC.Systems;
public sealed class NPCUseActionOnTargetSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
/// <inheritdoc/>

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@@ -29,7 +29,6 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IConsoleHost _console = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;

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@@ -48,7 +48,6 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
[Dependency] private readonly DockingSystem _dockSystem = default!;
[Dependency] private readonly DungeonSystem _dungeon = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly MapLoaderSystem _loader = default!;
[Dependency] private readonly MapSystem _mapSystem = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!;

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@@ -14,8 +14,6 @@ namespace Content.Server.Traitor.Systems;
public sealed class TraitorCodePaperSystem : EntitySystem
{
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly TraitorRuleSystem _traitorRuleSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly PaperSystem _paper = default!;
[Dependency] private readonly CodewordSystem _codewordSystem = default!;

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@@ -33,7 +33,6 @@ public abstract partial class SharedBuckleSystem
public static ProtoId<AlertCategoryPrototype> BuckledAlertCategory = "Buckled";
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
private void InitializeBuckle()
{
@@ -523,7 +522,7 @@ public abstract partial class SharedBuckleSystem
if (!_interaction.InRangeUnobstructed(user.Value, strap.Owner, buckle.Comp.Range, popup: popup))
return false;
if (user.Value != buckle.Owner && !_actionBlocker.CanComplexInteract(user.Value))
if (user.Value != buckle.Owner && !ActionBlocker.CanComplexInteract(user.Value))
return false;
}