Paper and pen (#582)
* A very basic paper and pen implementation * Removes SharedWriteComponent * Update ContentNetIDs.cs
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using System;
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using System.Net.Mime;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components
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{
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public class SharedPaperComponent : Component
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{
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public override string Name => "Paper";
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[Serializable, NetSerializable]
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public class PaperBoundUserInterfaceState : BoundUserInterfaceState
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{
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public readonly string Text;
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public readonly PaperAction Mode;
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public PaperBoundUserInterfaceState(string text, PaperAction mode = PaperAction.Read)
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{
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Text = text;
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Mode = mode;
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}
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}
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[Serializable, NetSerializable]
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public class PaperActionMessage : BoundUserInterfaceMessage
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{
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public readonly PaperAction Action;
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public PaperActionMessage(PaperAction action)
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{
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Action = action;
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}
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}
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[Serializable, NetSerializable]
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public class PaperInputText : BoundUserInterfaceMessage
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{
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public readonly string Text;
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public PaperInputText(string text)
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{
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Text = text;
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}
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}
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[Serializable, NetSerializable]
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public enum PaperUiKey
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{
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Key
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}
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[Serializable, NetSerializable]
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public enum PaperAction
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{
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Read,
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Write,
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CrossOut,
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Stamp
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}
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}
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}
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