Paper and pen (#582)

* A very basic paper and pen implementation

* Removes SharedWriteComponent

* Update ContentNetIDs.cs
This commit is contained in:
adrian
2020-02-11 20:01:05 -03:00
committed by GitHub
parent b965dfea33
commit 9544099c99
9 changed files with 273 additions and 1 deletions

View File

@@ -0,0 +1,44 @@
using Content.Shared.GameObjects.Components;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects.Components.UserInterface;
namespace Content.Client.GameObjects.Components
{
public class PaperBoundUserInterface : BoundUserInterface
{
private PaperWindow _window;
public PaperBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new PaperWindow
{
Title = Owner.Owner.Name,
};
_window.OnClose += Close;
_window.Input.OnTextEntered += Input_OnTextEntered;
_window.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
_window.Populate((SharedPaperComponent.PaperBoundUserInterfaceState)state);
}
private void Input_OnTextEntered(LineEdit.LineEditEventArgs obj)
{
if(!string.IsNullOrEmpty(obj.Text))
{
SendMessage(new SharedPaperComponent.PaperInputText(obj.Text));
_window.Input.Text = string.Empty;
}
}
}
}