Paper and pen (#582)

* A very basic paper and pen implementation

* Removes SharedWriteComponent

* Update ContentNetIDs.cs
This commit is contained in:
adrian
2020-02-11 20:01:05 -03:00
committed by GitHub
parent b965dfea33
commit 9544099c99
9 changed files with 273 additions and 1 deletions

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using Content.Shared.GameObjects.Components;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects.Components.UserInterface;
namespace Content.Client.GameObjects.Components
{
public class PaperBoundUserInterface : BoundUserInterface
{
private PaperWindow _window;
public PaperBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new PaperWindow
{
Title = Owner.Owner.Name,
};
_window.OnClose += Close;
_window.Input.OnTextEntered += Input_OnTextEntered;
_window.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
_window.Populate((SharedPaperComponent.PaperBoundUserInterfaceState)state);
}
private void Input_OnTextEntered(LineEdit.LineEditEventArgs obj)
{
if(!string.IsNullOrEmpty(obj.Text))
{
SendMessage(new SharedPaperComponent.PaperInputText(obj.Text));
_window.Input.Text = string.Empty;
}
}
}
}

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using Content.Shared.GameObjects.Components;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Client.GameObjects.Components
{
public class PaperWindow : SS14Window
{
private readonly RichTextLabel _label;
public readonly LineEdit Input;
protected override Vector2? CustomSize => (300, 300);
public PaperWindow()
{
var container = new VBoxContainer();
_label = new RichTextLabel();
Input = new LineEdit {Visible = false};
container.AddChild(_label);
container.AddChild(Input);
Contents.AddChild(container);
}
public void Populate(SharedPaperComponent.PaperBoundUserInterfaceState state)
{
if (state.Mode == SharedPaperComponent.PaperAction.Write)
{
Input.Visible = true;
}
var msg = new FormattedMessage();
msg.AddMarkup(state.Text);
_label.SetMessage(msg);
}
}
}