Drop items on entering dead or crit states (#1082)
* Drop items on dead or crit
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@@ -96,7 +96,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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if (seconds <= 0f)
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return;
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StandingStateHelper.DropAllItemsInHands(Owner);
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StandingStateHelper.DropAllItemsInHands(Owner, false);
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_stunnedTimer = seconds;
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_lastStun = _gameTiming.CurTime;
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