Haunted dungeon template (#23768)
* haunted dungeon * Initial work Still needs prefab gen work to make it interesting. * ime a worm * weh * Work * Slight tweaks --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
using Content.Shared.Storage;
|
||||
|
||||
namespace Content.Shared.Procedural.PostGeneration;
|
||||
|
||||
/// <summary>
|
||||
/// Adds entities randomly to the corridors.
|
||||
/// </summary>
|
||||
public sealed partial class CorridorClutterPostGen : IPostDunGen
|
||||
{
|
||||
[DataField]
|
||||
public float Chance = 0.05f;
|
||||
|
||||
/// <summary>
|
||||
/// The default starting bulbs
|
||||
/// </summary>
|
||||
[DataField(required: true)]
|
||||
public List<EntitySpawnEntry> Contents = new();
|
||||
}
|
||||
Reference in New Issue
Block a user