Haunted dungeon template (#23768)
* haunted dungeon * Initial work Still needs prefab gen work to make it interesting. * ime a worm * weh * Work * Slight tweaks --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -21,7 +21,6 @@ public sealed partial class DungeonJob
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var dungeonRotation = _dungeon.GetDungeonRotation(seed);
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var dungeonTransform = Matrix3.CreateTransform(_position, dungeonRotation);
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var roomPackProtos = new Dictionary<Vector2i, List<DungeonRoomPackPrototype>>();
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var fallbackTile = new Tile(_tileDefManager[prefab.Tile].TileId);
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foreach (var pack in _prototype.EnumeratePrototypes<DungeonRoomPackPrototype>())
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{
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@@ -325,6 +324,7 @@ public sealed partial class DungeonJob
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}
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room.Entrances.Add(entrancePos);
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dungeon.Entrances.Add(entrancePos);
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break;
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}
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}
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