Fixes a fatal error when opening the PA control computer interface. (#3478)
* Fixes a fatal crash when opening the PA control computer interface. * Fix to make PA emitters work. * Turned _pos and _afterUnderscore into local variables. * Explicit states Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -259,17 +259,17 @@ namespace Content.Client.ParticleAccelerator
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Children =
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{
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new Control {MinSize = imgSize},
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(_endCapTexture = Segment("end_cap")),
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(_endCapTexture = Segment("end_cap", "capc")),
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new Control {MinSize = imgSize},
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(_controlBoxTexture = Segment("control_box")),
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(_fuelChamberTexture = Segment("fuel_chamber")),
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(_controlBoxTexture = Segment("control_box", "boxc")),
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(_fuelChamberTexture = Segment("fuel_chamber", "chamberc")),
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new Control {MinSize = imgSize},
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new Control {MinSize = imgSize},
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(_powerBoxTexture = Segment("power_box")),
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(_powerBoxTexture = Segment("power_box", "boxc")),
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new Control {MinSize = imgSize},
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(_emitterLeftTexture = Segment("emitter_left")),
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(_emitterCenterTexture = Segment("emitter_center")),
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(_emitterRightTexture = Segment("emitter_right")),
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(_emitterLeftTexture = Segment("emitter_left", "leftc")),
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(_emitterCenterTexture = Segment("emitter_center", "centerc")),
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(_emitterRightTexture = Segment("emitter_right", "rightc")),
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}
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}
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}
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@@ -325,9 +325,9 @@ namespace Content.Client.ParticleAccelerator
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}
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};
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PASegmentControl Segment(string name)
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PASegmentControl Segment(string name, string state)
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{
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return new(this, resourceCache, name);
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return new(this, resourceCache, name, state);
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}
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}
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@@ -461,13 +461,13 @@ namespace Content.Client.ParticleAccelerator
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private readonly TextureRect _unlit;
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private readonly RSI _rsi;
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public PASegmentControl(ParticleAcceleratorControlMenu menu, IResourceCache cache, string name)
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public PASegmentControl(ParticleAcceleratorControlMenu menu, IResourceCache cache, string name, string state)
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{
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_menu = menu;
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_baseState = name;
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_rsi = cache.GetResource<RSIResource>($"/Textures/Constructible/Power/PA/{name}.rsi").RSI;
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_rsi = cache.GetResource<RSIResource>($"/Textures/Constructible/Specific/Engines/PA/{name}.rsi").RSI;
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AddChild(_base = new TextureRect {Texture = _rsi[$"{name}c"].Frame0});
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AddChild(_base = new TextureRect {Texture = _rsi[$"{state}"].Frame0});
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AddChild(_unlit = new TextureRect());
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MinSize = _rsi.Size;
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}
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