Removes LowWall. (#6063)
@@ -1,248 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using System.Diagnostics.CodeAnalysis;
|
|
||||||
using System.Diagnostics.Contracts;
|
|
||||||
using Content.Client.IconSmoothing;
|
|
||||||
using Content.Client.Window;
|
|
||||||
using Robust.Client.GameObjects;
|
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
using Robust.Shared.IoC;
|
|
||||||
using Robust.Shared.Map;
|
|
||||||
using Robust.Shared.Maths;
|
|
||||||
using Robust.Shared.ViewVariables;
|
|
||||||
using static Robust.Client.GameObjects.SpriteComponent;
|
|
||||||
|
|
||||||
namespace Content.Client.Wall.Components
|
|
||||||
{
|
|
||||||
// TODO: Over layers should be placed ABOVE the window itself too.
|
|
||||||
// This is gonna require a client entity & parenting,
|
|
||||||
// so IsMapTransform being naive is gonna be a problem.
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Override of icon smoothing to handle the specific complexities of low walls.
|
|
||||||
/// </summary>
|
|
||||||
[RegisterComponent]
|
|
||||||
[ComponentReference(typeof(IconSmoothComponent))]
|
|
||||||
public class LowWallComponent : IconSmoothComponent
|
|
||||||
{
|
|
||||||
public override string Name => "LowWall";
|
|
||||||
|
|
||||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
|
||||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
|
||||||
|
|
||||||
public CornerFill LastCornerNE { get; private set; }
|
|
||||||
public CornerFill LastCornerSE { get; private set; }
|
|
||||||
public CornerFill LastCornerSW { get; private set; }
|
|
||||||
public CornerFill LastCornerNW { get; private set; }
|
|
||||||
|
|
||||||
[ViewVariables] private EntityUid _overlayEntity;
|
|
||||||
|
|
||||||
[ViewVariables]
|
|
||||||
private ISpriteComponent? _overlaySprite;
|
|
||||||
|
|
||||||
protected override void Startup()
|
|
||||||
{
|
|
||||||
base.Startup();
|
|
||||||
|
|
||||||
_overlayEntity = _entMan.SpawnEntity("LowWallOverlay", _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
|
|
||||||
_entMan.GetComponent<TransformComponent>(_overlayEntity).AttachParent(Owner);
|
|
||||||
_entMan.GetComponent<TransformComponent>(_overlayEntity).LocalPosition = Vector2.Zero;
|
|
||||||
|
|
||||||
_overlaySprite = _entMan.GetComponent<ISpriteComponent>(_overlayEntity);
|
|
||||||
|
|
||||||
var overState0 = $"{StateBase}over_0";
|
|
||||||
_overlaySprite.LayerMapSet(OverCornerLayers.SE, _overlaySprite.AddLayerState(overState0));
|
|
||||||
_overlaySprite.LayerSetDirOffset(OverCornerLayers.SE, DirectionOffset.None);
|
|
||||||
_overlaySprite.LayerMapSet(OverCornerLayers.NE, _overlaySprite.AddLayerState(overState0));
|
|
||||||
_overlaySprite.LayerSetDirOffset(OverCornerLayers.NE, DirectionOffset.CounterClockwise);
|
|
||||||
_overlaySprite.LayerMapSet(OverCornerLayers.NW, _overlaySprite.AddLayerState(overState0));
|
|
||||||
_overlaySprite.LayerSetDirOffset(OverCornerLayers.NW, DirectionOffset.Flip);
|
|
||||||
_overlaySprite.LayerMapSet(OverCornerLayers.SW, _overlaySprite.AddLayerState(overState0));
|
|
||||||
_overlaySprite.LayerSetDirOffset(OverCornerLayers.SW, DirectionOffset.Clockwise);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Shutdown()
|
|
||||||
{
|
|
||||||
base.Shutdown();
|
|
||||||
|
|
||||||
// _overlayEntity is non-nullable as it is set on startup.
|
|
||||||
// Should also never be default but might as well check.
|
|
||||||
if (_overlayEntity.Valid)
|
|
||||||
{
|
|
||||||
_entMan.DeleteEntity(_overlayEntity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
internal override void CalculateNewSprite()
|
|
||||||
{
|
|
||||||
base.CalculateNewSprite();
|
|
||||||
|
|
||||||
if (Sprite == null || !_entMan.GetComponent<TransformComponent>(Owner).Anchored || _overlaySprite == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var grid = _mapManager.GetGrid(_entMan.GetComponent<TransformComponent>(Owner).GridID);
|
|
||||||
var coords = _entMan.GetComponent<TransformComponent>(Owner).Coordinates;
|
|
||||||
|
|
||||||
var (n, nl) = MatchingWall(grid.GetInDir(coords, Direction.North));
|
|
||||||
var (ne, nel) = MatchingWall(grid.GetInDir(coords, Direction.NorthEast));
|
|
||||||
var (e, el) = MatchingWall(grid.GetInDir(coords, Direction.East));
|
|
||||||
var (se, sel) = MatchingWall(grid.GetInDir(coords, Direction.SouthEast));
|
|
||||||
var (s, sl) = MatchingWall(grid.GetInDir(coords, Direction.South));
|
|
||||||
var (sw, swl) = MatchingWall(grid.GetInDir(coords, Direction.SouthWest));
|
|
||||||
var (w, wl) = MatchingWall(grid.GetInDir(coords, Direction.West));
|
|
||||||
var (nw, nwl) = MatchingWall(grid.GetInDir(coords, Direction.NorthWest));
|
|
||||||
|
|
||||||
// ReSharper disable InconsistentNaming
|
|
||||||
var cornerNE = CornerFill.None;
|
|
||||||
var cornerSE = CornerFill.None;
|
|
||||||
var cornerSW = CornerFill.None;
|
|
||||||
var cornerNW = CornerFill.None;
|
|
||||||
|
|
||||||
var lowCornerNE = CornerFill.None;
|
|
||||||
var lowCornerSE = CornerFill.None;
|
|
||||||
var lowCornerSW = CornerFill.None;
|
|
||||||
var lowCornerNW = CornerFill.None;
|
|
||||||
// ReSharper restore InconsistentNaming
|
|
||||||
|
|
||||||
if (n)
|
|
||||||
{
|
|
||||||
cornerNE |= CornerFill.CounterClockwise;
|
|
||||||
cornerNW |= CornerFill.Clockwise;
|
|
||||||
|
|
||||||
if (!nl && !e && !w)
|
|
||||||
{
|
|
||||||
lowCornerNE |= CornerFill.CounterClockwise;
|
|
||||||
lowCornerNW |= CornerFill.Clockwise;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ne)
|
|
||||||
{
|
|
||||||
cornerNE |= CornerFill.Diagonal;
|
|
||||||
|
|
||||||
if (!nel && (nl || el || n && e))
|
|
||||||
{
|
|
||||||
lowCornerNE |= CornerFill.Diagonal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e)
|
|
||||||
{
|
|
||||||
cornerNE |= CornerFill.Clockwise;
|
|
||||||
cornerSE |= CornerFill.CounterClockwise;
|
|
||||||
|
|
||||||
if (!el)
|
|
||||||
{
|
|
||||||
lowCornerNE |= CornerFill.Clockwise;
|
|
||||||
lowCornerSE |= CornerFill.CounterClockwise;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (se)
|
|
||||||
{
|
|
||||||
cornerSE |= CornerFill.Diagonal;
|
|
||||||
|
|
||||||
if (!sel && (sl || el || s && e))
|
|
||||||
{
|
|
||||||
lowCornerSE |= CornerFill.Diagonal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (s)
|
|
||||||
{
|
|
||||||
cornerSE |= CornerFill.Clockwise;
|
|
||||||
cornerSW |= CornerFill.CounterClockwise;
|
|
||||||
|
|
||||||
if (!sl)
|
|
||||||
{
|
|
||||||
lowCornerSE |= CornerFill.Clockwise;
|
|
||||||
lowCornerSW |= CornerFill.CounterClockwise;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (sw)
|
|
||||||
{
|
|
||||||
cornerSW |= CornerFill.Diagonal;
|
|
||||||
|
|
||||||
if (!swl && (sl || wl || s && w))
|
|
||||||
{
|
|
||||||
lowCornerSW |= CornerFill.Diagonal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (w)
|
|
||||||
{
|
|
||||||
cornerSW |= CornerFill.Clockwise;
|
|
||||||
cornerNW |= CornerFill.CounterClockwise;
|
|
||||||
|
|
||||||
if (!wl)
|
|
||||||
{
|
|
||||||
lowCornerSW |= CornerFill.Clockwise;
|
|
||||||
lowCornerNW |= CornerFill.CounterClockwise;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (nw)
|
|
||||||
{
|
|
||||||
cornerNW |= CornerFill.Diagonal;
|
|
||||||
|
|
||||||
if (!nwl && (nl || wl || n && w))
|
|
||||||
{
|
|
||||||
lowCornerNW |= CornerFill.Diagonal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Sprite.LayerSetState(CornerLayers.NE, $"{StateBase}{(int) cornerNE}");
|
|
||||||
Sprite.LayerSetState(CornerLayers.SE, $"{StateBase}{(int) cornerSE}");
|
|
||||||
Sprite.LayerSetState(CornerLayers.SW, $"{StateBase}{(int) cornerSW}");
|
|
||||||
Sprite.LayerSetState(CornerLayers.NW, $"{StateBase}{(int) cornerNW}");
|
|
||||||
|
|
||||||
_overlaySprite.LayerSetState(OverCornerLayers.NE, $"{StateBase}over_{(int) lowCornerNE}");
|
|
||||||
_overlaySprite.LayerSetState(OverCornerLayers.SE, $"{StateBase}over_{(int) lowCornerSE}");
|
|
||||||
_overlaySprite.LayerSetState(OverCornerLayers.SW, $"{StateBase}over_{(int) lowCornerSW}");
|
|
||||||
_overlaySprite.LayerSetState(OverCornerLayers.NW, $"{StateBase}over_{(int) lowCornerNW}");
|
|
||||||
|
|
||||||
LastCornerNE = cornerNE;
|
|
||||||
LastCornerSE = cornerSE;
|
|
||||||
LastCornerSW = cornerSW;
|
|
||||||
LastCornerNW = cornerNW;
|
|
||||||
|
|
||||||
foreach (var entity in grid.GetLocal(coords))
|
|
||||||
{
|
|
||||||
if (_entMan.TryGetComponent(entity, out WindowComponent? window))
|
|
||||||
{
|
|
||||||
//window.UpdateSprite();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Pure]
|
|
||||||
private (bool connected, bool lowWall) MatchingWall(IEnumerable<EntityUid> candidates)
|
|
||||||
{
|
|
||||||
foreach (var entity in candidates)
|
|
||||||
{
|
|
||||||
if (!_entMan.TryGetComponent(entity, out IconSmoothComponent? other))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (other.SmoothKey == SmoothKey)
|
|
||||||
{
|
|
||||||
return (true, other is LowWallComponent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return (false, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
|
||||||
private enum OverCornerLayers : byte
|
|
||||||
{
|
|
||||||
SE,
|
|
||||||
NE,
|
|
||||||
NW,
|
|
||||||
SW,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -6,7 +6,6 @@ namespace Content.Server.Entry
|
|||||||
public static string[] List => new [] {
|
public static string[] List => new [] {
|
||||||
"ConstructionGhost",
|
"ConstructionGhost",
|
||||||
"IconSmooth",
|
"IconSmooth",
|
||||||
"LowWall",
|
|
||||||
"ReinforcedWall",
|
"ReinforcedWall",
|
||||||
"InteractionOutline",
|
"InteractionOutline",
|
||||||
"MeleeWeaponArcAnimation",
|
"MeleeWeaponArcAnimation",
|
||||||
|
|||||||
@@ -1,51 +0,0 @@
|
|||||||
- type: entity
|
|
||||||
id: LowWall
|
|
||||||
parent: BaseStructure
|
|
||||||
name: low wall
|
|
||||||
description: Goes up to about your waist.
|
|
||||||
components:
|
|
||||||
- type: Tag
|
|
||||||
tags:
|
|
||||||
- RCDDeconstructWhitelist
|
|
||||||
- type: CanBuildWindowOnTop
|
|
||||||
- type: Sprite
|
|
||||||
netsync: false
|
|
||||||
color: "#889192"
|
|
||||||
drawdepth: Walls
|
|
||||||
sprite: Structures/Walls/low_wall.rsi
|
|
||||||
- type: Icon
|
|
||||||
sprite: Structures/Walls/low_wall.rsi
|
|
||||||
state: metal
|
|
||||||
- type: Damageable
|
|
||||||
damageContainer: Inorganic
|
|
||||||
damageModifierSet: Metallic
|
|
||||||
- type: Destructible
|
|
||||||
thresholds:
|
|
||||||
- trigger:
|
|
||||||
!type:DamageTrigger
|
|
||||||
damage: 100
|
|
||||||
behaviors:
|
|
||||||
- !type:ChangeConstructionNodeBehavior
|
|
||||||
node: start
|
|
||||||
- !type:DoActsBehavior
|
|
||||||
acts: ["Destruction"]
|
|
||||||
- type: Climbable
|
|
||||||
- type: LowWall
|
|
||||||
key: walls
|
|
||||||
base: metal_
|
|
||||||
- type: Construction
|
|
||||||
graph: lowWall
|
|
||||||
node: lowWall
|
|
||||||
|
|
||||||
- type: entity
|
|
||||||
id: LowWallOverlay
|
|
||||||
name: low wall overlay
|
|
||||||
abstract: true
|
|
||||||
components:
|
|
||||||
- type: Tag
|
|
||||||
tags:
|
|
||||||
- HideContextMenu
|
|
||||||
- type: Sprite
|
|
||||||
color: "#889192"
|
|
||||||
drawdepth: WallMountedItems
|
|
||||||
sprite: Structures/Walls/low_wall.rsi
|
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
- type: constructionGraph
|
|
||||||
id: lowWall
|
|
||||||
start: start
|
|
||||||
graph:
|
|
||||||
- node: start
|
|
||||||
actions:
|
|
||||||
- !type:SpawnPrototype
|
|
||||||
prototype: SheetSteel1
|
|
||||||
amount: 3
|
|
||||||
- !type:DeleteEntity { }
|
|
||||||
edges:
|
|
||||||
- to: lowWall
|
|
||||||
conditions:
|
|
||||||
- !type:ComponentInTile
|
|
||||||
value: false
|
|
||||||
component: Window
|
|
||||||
steps:
|
|
||||||
- material: Steel
|
|
||||||
amount: 3
|
|
||||||
doAfter: 5
|
|
||||||
|
|
||||||
- node: lowWall
|
|
||||||
entity: LowWall
|
|
||||||
edges:
|
|
||||||
- to: start
|
|
||||||
conditions:
|
|
||||||
# We fail the condition if there are any windows on the tile.
|
|
||||||
- !type:ComponentInTile
|
|
||||||
hasEntity: false
|
|
||||||
component: Window
|
|
||||||
steps:
|
|
||||||
- tool: Welding
|
|
||||||
doAfter: 5
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/b503939d31b23c025ddb936b75e0a265d85154c5/icons/obj/structures/low_wall.dmi", "states": [{"name": "metal", "delays": [[1.0]]}, {"name": "metal_0", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_1", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_2", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_3", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_4", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_5", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_6", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_7", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_0", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_1", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_2", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_3", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_4", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_5", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_6", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "metal_over_7", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}
|
|
||||||
|
Before Width: | Height: | Size: 326 B |
|
Before Width: | Height: | Size: 561 B |
|
Before Width: | Height: | Size: 432 B |
|
Before Width: | Height: | Size: 561 B |
|
Before Width: | Height: | Size: 432 B |
|
Before Width: | Height: | Size: 435 B |
|
Before Width: | Height: | Size: 440 B |
|
Before Width: | Height: | Size: 435 B |
|
Before Width: | Height: | Size: 243 B |
|
Before Width: | Height: | Size: 96 B |
|
Before Width: | Height: | Size: 400 B |
|
Before Width: | Height: | Size: 96 B |
|
Before Width: | Height: | Size: 235 B |
|
Before Width: | Height: | Size: 396 B |
|
Before Width: | Height: | Size: 521 B |
|
Before Width: | Height: | Size: 232 B |
|
Before Width: | Height: | Size: 288 B |