Refactor mind and ghost deletion code (#3680)

* Refactor mind and ghost deletion code

* Refactor to use EventBus and clean up deletes

* Fix mind eject when being deleted

* Refactor entity manager calls to use IEntity.EntityManager
This commit is contained in:
ShadowCommander
2021-03-31 14:17:22 -07:00
committed by GitHub
parent 4005fbe133
commit 951b0f425a
11 changed files with 86 additions and 31 deletions

View File

@@ -416,13 +416,8 @@ namespace Content.Server.GameTicking
public void Respawn(IPlayerSession targetPlayer)
{
var ghost = targetPlayer.AttachedEntity?.GetComponentOrNull<GhostComponent>();
targetPlayer.ContentData()?.WipeMind();
if (ghost?.Deleted == false)
ghost.Owner.Delete();
if (LobbyEnabled)
_playerJoinLobby(targetPlayer);
else