ECS BatteryComponent (#15337)
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@@ -1,6 +1,7 @@
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using Content.Server.Emp;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.Pow3r;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.APC;
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@@ -54,7 +55,7 @@ namespace Content.Server.Power.EntitySystems
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}
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// Change the APC's state only when the battery state changes, or when it's first created.
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private void OnBatteryChargeChanged(EntityUid uid, ApcComponent component, ChargeChangedEvent args)
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private void OnBatteryChargeChanged(EntityUid uid, ApcComponent component, ref ChargeChangedEvent args)
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{
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UpdateApcState(uid, component);
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}
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@@ -116,7 +117,7 @@ namespace Content.Server.Power.EntitySystems
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public void UpdateApcState(EntityUid uid,
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ApcComponent? apc=null,
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BatteryComponent? battery=null)
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PowerNetworkBatteryComponent? battery = null)
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{
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if (!Resolve(uid, ref apc, ref battery))
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return;
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@@ -126,7 +127,7 @@ namespace Content.Server.Power.EntitySystems
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UpdatePanelAppearance(uid, appearance, apc);
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}
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var newState = CalcChargeState(uid, apc, battery);
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var newState = CalcChargeState(uid, battery.NetworkBattery);
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if (newState != apc.LastChargeState && apc.LastChargeStateTime + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime)
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{
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apc.LastChargeState = newState;
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@@ -138,7 +139,7 @@ namespace Content.Server.Power.EntitySystems
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}
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}
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var extPowerState = CalcExtPowerState(uid, apc, battery);
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var extPowerState = CalcExtPowerState(uid, battery.NetworkBattery);
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if (extPowerState != apc.LastExternalState
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|| apc.LastUiUpdate + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime)
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{
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@@ -150,58 +151,43 @@ namespace Content.Server.Power.EntitySystems
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public void UpdateUIState(EntityUid uid,
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ApcComponent? apc = null,
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BatteryComponent? battery = null,
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PowerNetworkBatteryComponent? netBat = null,
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ServerUserInterfaceComponent? ui = null)
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{
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if (!Resolve(uid, ref apc, ref battery, ref ui))
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if (!Resolve(uid, ref apc, ref netBat, ref ui))
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return;
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var netBattery = Comp<PowerNetworkBatteryComponent>(uid);
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float power = netBattery is not null ? netBattery.CurrentSupply : 0f;
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var battery = netBat.NetworkBattery;
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if (_userInterfaceSystem.GetUiOrNull(uid, ApcUiKey.Key, ui) is { } bui)
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{
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bui.SetState(new ApcBoundInterfaceState(apc.MainBreakerEnabled, apc.HasAccess, (int)MathF.Ceiling(power), apc.LastExternalState, battery.CurrentCharge / battery.MaxCharge));
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}
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var state = new ApcBoundInterfaceState(apc.MainBreakerEnabled, apc.HasAccess,
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(int) MathF.Ceiling(battery.CurrentSupply), apc.LastExternalState,
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battery.AvailableSupply / battery.Capacity);
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_userInterfaceSystem.TrySetUiState(uid, ApcUiKey.Key, state, ui: ui);
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}
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public ApcChargeState CalcChargeState(EntityUid uid,
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ApcComponent? apc=null,
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BatteryComponent? battery=null)
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private ApcChargeState CalcChargeState(EntityUid uid, PowerState.Battery battery)
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{
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if (apc != null && HasComp<EmaggedComponent>(uid))
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if (HasComp<EmaggedComponent>(uid))
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return ApcChargeState.Emag;
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if (!Resolve(uid, ref apc, ref battery))
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return ApcChargeState.Lack;
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var chargeFraction = battery.CurrentCharge / battery.MaxCharge;
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if (chargeFraction > ApcComponent.HighPowerThreshold)
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if (battery.CurrentStorage / battery.Capacity > ApcComponent.HighPowerThreshold)
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{
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return ApcChargeState.Full;
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}
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var netBattery = Comp<PowerNetworkBatteryComponent>(uid);
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var delta = netBattery.CurrentSupply - netBattery.CurrentReceiving;
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var delta = battery.CurrentSupply - battery.CurrentReceiving;
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return delta < 0 ? ApcChargeState.Charging : ApcChargeState.Lack;
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}
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public ApcExternalPowerState CalcExtPowerState(EntityUid uid,
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ApcComponent? apc=null,
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BatteryComponent? battery=null)
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private ApcExternalPowerState CalcExtPowerState(EntityUid uid, PowerState.Battery battery)
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{
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if (!Resolve(uid, ref apc, ref battery))
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return ApcExternalPowerState.None;
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var netBat = Comp<PowerNetworkBatteryComponent>(uid);
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if (netBat.CurrentReceiving == 0 && !MathHelper.CloseTo(battery.CurrentCharge / battery.MaxCharge, 1))
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if (battery.CurrentReceiving == 0 && !MathHelper.CloseTo(battery.CurrentStorage / battery.Capacity, 1))
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{
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return ApcExternalPowerState.None;
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}
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var delta = netBat.CurrentReceiving - netBat.CurrentSupply;
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var delta = battery.CurrentSupply - battery.CurrentReceiving;
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if (!MathHelper.CloseToPercent(delta, 0, 0.1f) && delta < 0)
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{
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return ApcExternalPowerState.Low;
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