Add sub-biomes (#17855)
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27
Content.Shared/Parallax/Biomes/Layers/BiomeMetaLayer.cs
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27
Content.Shared/Parallax/Biomes/Layers/BiomeMetaLayer.cs
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@@ -0,0 +1,27 @@
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using Robust.Shared.Noise;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Parallax.Biomes.Layers;
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/// <summary>
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/// Contains more biome layers recursively via a biome template.
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/// Can be used for sub-biomes.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class BiomeMetaLayer : IBiomeLayer
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{
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[DataField("noise")]
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public FastNoiseLite Noise { get; } = new(0);
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/// <inheritdoc/>
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[DataField("threshold")]
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public float Threshold { get; } = -1f;
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/// <inheritdoc/>
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[DataField("invert")]
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public bool Invert { get; }
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[DataField("template", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<BiomeTemplatePrototype>))]
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public string Template = string.Empty;
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}
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@@ -106,6 +106,23 @@ public abstract class SharedBiomeSystem : EntitySystem
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{
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var layer = layers[i];
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// Check if the tile is from meta layer, otherwise fall back to default layers.
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if (layer is BiomeMetaLayer meta)
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{
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SetNoise(noise, oldSeed, layer.Noise);
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var found = noise.GetNoise(indices.X, indices.Y);
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found *= layer.Invert ? -1 : 1;
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if (found > layer.Threshold && TryGetBiomeTile(indices, ProtoManager.Index<BiomeTemplatePrototype>(meta.Template).Layers, noise,
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grid, out tile))
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{
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noise.SetSeed(oldSeed);
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return true;
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}
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continue;
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}
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if (layer is not BiomeTileLayer tileLayer)
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continue;
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@@ -184,6 +201,8 @@ public abstract class SharedBiomeSystem : EntitySystem
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if (!worldLayer.AllowedTiles.Contains(tileId))
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continue;
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break;
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case BiomeMetaLayer:
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break;
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default:
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continue;
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@@ -195,7 +214,16 @@ public abstract class SharedBiomeSystem : EntitySystem
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value = invert ? value * -1 : value;
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if (value < layer.Threshold)
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continue;
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if (layer is BiomeMetaLayer meta)
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{
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if (TryGetEntity(indices, ProtoManager.Index<BiomeTemplatePrototype>(meta.Template).Layers, noise, grid, out entity))
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{
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noise.SetSeed(oldSeed);
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return true;
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}
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continue;
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}
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@@ -244,6 +272,8 @@ public abstract class SharedBiomeSystem : EntitySystem
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if (!worldLayer.AllowedTiles.Contains(tileId))
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continue;
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break;
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case BiomeMetaLayer:
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break;
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default:
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continue;
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@@ -252,6 +282,20 @@ public abstract class SharedBiomeSystem : EntitySystem
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SetNoise(noise, oldSeed, layer.Noise);
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var invert = layer.Invert;
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if (layer is BiomeMetaLayer meta)
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{
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var found = noise.GetNoise(indices.X, indices.Y);
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found *= layer.Invert ? -1 : 1;
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if (found > layer.Threshold && TryGetDecals(indices, ProtoManager.Index<BiomeTemplatePrototype>(meta.Template).Layers, noise, grid, out decals))
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{
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noise.SetSeed(oldSeed);
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return true;
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}
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continue;
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}
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// Check if the other layer should even render, if not then keep going.
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if (layer is not BiomeDecalLayer decalLayer)
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{
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@@ -1,3 +1,40 @@
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# Contains several biomes
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- type: biomeTemplate
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id: Continental
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layers:
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- !type:BiomeMetaLayer
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template: Lava
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- !type:BiomeMetaLayer
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template: Caves
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threshold: -0.5
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noise:
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frequency: 0.001
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noiseType: OpenSimplex2
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fractalType: FBm
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octaves: 2
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lacunarity: 2
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gain: 0.5
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- !type:BiomeMetaLayer
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template: Grasslands
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threshold: 0
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noise:
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frequency: 0.001
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noiseType: OpenSimplex2
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fractalType: FBm
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octaves: 2
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lacunarity: 2
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gain: 0.5
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- !type:BiomeMetaLayer
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template: Snow
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threshold: 0.5
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noise:
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frequency: 0.001
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noiseType: OpenSimplex2
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fractalType: FBm
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octaves: 2
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lacunarity: 2
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gain: 0.5
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# Desert
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# TODO: Water in desert
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- type: biomeTemplate
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