Add sub-biomes (#17855)

This commit is contained in:
metalgearsloth
2023-07-09 15:26:16 +10:00
committed by GitHub
parent af66f0ab8b
commit 9509757155
3 changed files with 108 additions and 0 deletions

View File

@@ -106,6 +106,23 @@ public abstract class SharedBiomeSystem : EntitySystem
{
var layer = layers[i];
// Check if the tile is from meta layer, otherwise fall back to default layers.
if (layer is BiomeMetaLayer meta)
{
SetNoise(noise, oldSeed, layer.Noise);
var found = noise.GetNoise(indices.X, indices.Y);
found *= layer.Invert ? -1 : 1;
if (found > layer.Threshold && TryGetBiomeTile(indices, ProtoManager.Index<BiomeTemplatePrototype>(meta.Template).Layers, noise,
grid, out tile))
{
noise.SetSeed(oldSeed);
return true;
}
continue;
}
if (layer is not BiomeTileLayer tileLayer)
continue;
@@ -184,6 +201,8 @@ public abstract class SharedBiomeSystem : EntitySystem
if (!worldLayer.AllowedTiles.Contains(tileId))
continue;
break;
case BiomeMetaLayer:
break;
default:
continue;
@@ -195,7 +214,16 @@ public abstract class SharedBiomeSystem : EntitySystem
value = invert ? value * -1 : value;
if (value < layer.Threshold)
continue;
if (layer is BiomeMetaLayer meta)
{
if (TryGetEntity(indices, ProtoManager.Index<BiomeTemplatePrototype>(meta.Template).Layers, noise, grid, out entity))
{
noise.SetSeed(oldSeed);
return true;
}
continue;
}
@@ -244,6 +272,8 @@ public abstract class SharedBiomeSystem : EntitySystem
if (!worldLayer.AllowedTiles.Contains(tileId))
continue;
break;
case BiomeMetaLayer:
break;
default:
continue;
@@ -252,6 +282,20 @@ public abstract class SharedBiomeSystem : EntitySystem
SetNoise(noise, oldSeed, layer.Noise);
var invert = layer.Invert;
if (layer is BiomeMetaLayer meta)
{
var found = noise.GetNoise(indices.X, indices.Y);
found *= layer.Invert ? -1 : 1;
if (found > layer.Threshold && TryGetDecals(indices, ProtoManager.Index<BiomeTemplatePrototype>(meta.Template).Layers, noise, grid, out decals))
{
noise.SetSeed(oldSeed);
return true;
}
continue;
}
// Check if the other layer should even render, if not then keep going.
if (layer is not BiomeDecalLayer decalLayer)
{