Add a test to verify that all device signal sink ports can trigger (#35891)
* Add test of all device link sink ports
* Revert the fixed problem to prove that the test works.
Revert "Fix SpawnAndDeleteAllEntitiesInTheSameSpot heisentest (#32330)"
This reverts commit 4704309b4e.
* Revert "Revert the fixed problem to prove that the test works."
This reverts commit cf0dbe797243552d8a63afefced2acd6829c3887.
* Assert that test devices aren't deleted between port triggers
* Test each port on a different map too
* Convert Linq to guard clauses
* Update Content.IntegrationTests/Tests/DeviceLinking/DeviceLinkingTest.cs
* More informative failure message
* Delete map after each test
* Don't bother sorting by ID
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.DeviceLinking.Systems;
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using Content.Shared.DeviceLinking;
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using Content.Shared.Prototypes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests.DeviceLinking;
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public sealed class DeviceLinkingTest
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{
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private const string PortTesterProtoId = "DeviceLinkingSinkPortTester";
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[TestPrototypes]
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private const string Prototypes = $@"
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- type: entity
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id: {PortTesterProtoId}
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components:
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- type: DeviceLinkSource
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ports:
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- Output
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";
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/// <summary>
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/// Spawns every entity that has a <see cref="DeviceLinkSinkComponent"/>
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/// and sends a signal to every port to make sure nothing causes an error.
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/// </summary>
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[Test]
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public async Task AllDeviceLinkSinksWorkTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var compFact = server.ResolveDependency<IComponentFactory>();
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var mapMan = server.ResolveDependency<IMapManager>();
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var mapSys = server.System<SharedMapSystem>();
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var deviceLinkSys = server.System<DeviceLinkSystem>();
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var prototypes = server.ProtoMan.EnumeratePrototypes<EntityPrototype>();
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await server.WaitAssertion(() =>
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{
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Assert.Multiple(() =>
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{
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foreach (var proto in prototypes)
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{
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if (proto.Abstract || pair.IsTestPrototype(proto))
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continue;
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if (!proto.TryGetComponent<DeviceLinkSinkComponent>(out var protoSinkComp, compFact))
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continue;
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foreach (var port in protoSinkComp.Ports)
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{
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// Create a map for each entity/port combo so they can't interfere
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mapSys.CreateMap(out var mapId);
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var grid = mapMan.CreateGridEntity(mapId);
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mapSys.SetTile(grid.Owner, grid.Comp, Vector2i.Zero, new Tile(1));
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var coord = new EntityCoordinates(grid.Owner, 0, 0);
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// Spawn the sink entity
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var sinkEnt = server.EntMan.SpawnEntity(proto.ID, coord);
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// Get the actual sink component, since the one we got from the prototype doesn't have its owner set up
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Assert.That(server.EntMan.TryGetComponent<DeviceLinkSinkComponent>(sinkEnt, out var sinkComp),
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$"Tester prototype does not have a DeviceLinkSourceComponent!");
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// Spawn the tester
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var sourceEnt = server.EntMan.SpawnEntity(PortTesterProtoId, coord);
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Assert.That(server.EntMan.TryGetComponent<DeviceLinkSourceComponent>(sourceEnt, out var sourceComp),
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$"Tester prototype does not have a DeviceLinkSourceComponent!");
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// Create a link from the tester's output to the target port on the sink
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deviceLinkSys.SaveLinks(null,
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sourceEnt,
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sinkEnt,
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[("Output", port.Id)],
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sourceComp,
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sinkComp);
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// Send a signal to the port
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Assert.DoesNotThrow(() => { deviceLinkSys.InvokePort(sourceEnt, "Output", null, sourceComp); },
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$"Exception thrown while triggering port {port.Id} of sink device {proto.ID}");
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mapSys.DeleteMap(mapId);
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}
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}
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});
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});
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await pair.CleanReturnAsync();
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}
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}
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