Fix biome seed gen (#15352)

Well the command itself didn't set the seed properly so.
This commit is contained in:
metalgearsloth
2023-04-13 00:38:14 +10:00
committed by GitHub
parent 803aad3555
commit 94ea61defa
3 changed files with 20 additions and 5 deletions

View File

@@ -2,6 +2,7 @@ using System.Linq;
using Content.Server.Administration;
using Content.Server.Atmos;
using Content.Server.Atmos.Components;
using Content.Server.Parallax;
using Content.Shared.Administration;
using Content.Shared.Atmos;
using Content.Shared.Gravity;
@@ -62,8 +63,8 @@ public sealed class PlanetCommand : IConsoleCommand
MetaDataComponent? metadata = null;
var biome = _entManager.EnsureComponent<BiomeComponent>(mapUid);
biome.BiomePrototype = args[1];
biome.Seed = _random.Next();
_entManager.System<BiomeSystem>().SetPrototype(biome, args[1]);
_entManager.System<BiomeSystem>().SetSeed(biome, _random.Next());
_entManager.Dirty(biome);
var gravity = _entManager.EnsureComponent<GravityComponent>(mapUid);