Fix godmode mispredicts (#18524)
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
This commit is contained in:
@@ -1,98 +1,37 @@
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.Damage.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.Damage.Systems;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Rejuvenate;
|
||||
using Content.Shared.StatusEffect;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Content.Server.Damage.Systems
|
||||
namespace Content.Server.Damage.Systems;
|
||||
|
||||
public sealed class GodmodeSystem : SharedGodmodeSystem
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class GodmodeSystem : EntitySystem
|
||||
public override void EnableGodmode(EntityUid uid, GodmodeComponent? godmode = null)
|
||||
{
|
||||
[Dependency] private readonly DamageableSystem _damageable = default!;
|
||||
godmode ??= EnsureComp<GodmodeComponent>(uid);
|
||||
|
||||
public override void Initialize()
|
||||
base.EnableGodmode(uid, godmode);
|
||||
|
||||
if (TryComp<MovedByPressureComponent>(uid, out var moved))
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<GodmodeComponent, BeforeDamageChangedEvent>(OnBeforeDamageChanged);
|
||||
SubscribeLocalEvent<GodmodeComponent, BeforeStatusEffectAddedEvent>(OnBeforeStatusEffect);
|
||||
SubscribeLocalEvent<GodmodeComponent, BeforeStaminaDamageEvent>(OnBeforeStaminaDamage);
|
||||
godmode.WasMovedByPressure = moved.Enabled;
|
||||
moved.Enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBeforeDamageChanged(EntityUid uid, GodmodeComponent component, ref BeforeDamageChangedEvent args)
|
||||
public override void DisableGodmode(EntityUid uid, GodmodeComponent? godmode = null)
|
||||
{
|
||||
if (!Resolve(uid, ref godmode, false))
|
||||
return;
|
||||
|
||||
base.DisableGodmode(uid, godmode);
|
||||
|
||||
if (godmode.Deleted)
|
||||
return;
|
||||
|
||||
if (TryComp<MovedByPressureComponent>(uid, out var moved))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
private void OnBeforeStatusEffect(EntityUid uid, GodmodeComponent component, ref BeforeStatusEffectAddedEvent args)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
private void OnBeforeStaminaDamage(EntityUid uid, GodmodeComponent component, ref BeforeStaminaDamageEvent args)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
public void EnableGodmode(EntityUid uid)
|
||||
{
|
||||
var godmode = EnsureComp<GodmodeComponent>(uid);
|
||||
|
||||
if (TryComp<MovedByPressureComponent>(uid, out var moved))
|
||||
{
|
||||
godmode.WasMovedByPressure = moved.Enabled;
|
||||
moved.Enabled = false;
|
||||
}
|
||||
|
||||
if (TryComp<DamageableComponent>(uid, out var damageable))
|
||||
{
|
||||
godmode.OldDamage = new(damageable.Damage);
|
||||
}
|
||||
|
||||
// Rejuv to cover other stuff
|
||||
RaiseLocalEvent(uid, new RejuvenateEvent());
|
||||
}
|
||||
|
||||
public void DisableGodmode(EntityUid uid)
|
||||
{
|
||||
if (!TryComp<GodmodeComponent>(uid, out var godmode))
|
||||
return;
|
||||
|
||||
if (TryComp<MovedByPressureComponent>(uid, out var moved))
|
||||
{
|
||||
moved.Enabled = godmode.WasMovedByPressure;
|
||||
}
|
||||
|
||||
if (!TryComp<DamageableComponent>(uid, out var damageable))
|
||||
return;
|
||||
|
||||
if (godmode.OldDamage != null)
|
||||
{
|
||||
_damageable.SetDamage(uid, damageable, godmode.OldDamage);
|
||||
}
|
||||
|
||||
RemComp<GodmodeComponent>(uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toggles godmode for a given entity.
|
||||
/// </summary>
|
||||
/// <param name="uid">The entity to toggle godmode for.</param>
|
||||
/// <returns>true if enabled, false if disabled.</returns>
|
||||
public bool ToggleGodmode(EntityUid uid)
|
||||
{
|
||||
if (HasComp<GodmodeComponent>(uid))
|
||||
{
|
||||
DisableGodmode(uid);
|
||||
return false;
|
||||
}
|
||||
|
||||
EnableGodmode(uid);
|
||||
return true;
|
||||
moved.Enabled = godmode.WasMovedByPressure;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user