Document Atmospherics Utils (#41385)

* Utils docs

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.Utils.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
ArtisticRoomba
2025-11-10 11:05:31 -08:00
committed by GitHub
parent 26d95b7944
commit 94d39f7fca

View File

@@ -11,9 +11,15 @@ namespace Content.Server.Atmos.EntitySystems;
public partial class AtmosphereSystem
{
/*
Partial class that stores miscellaneous utility methods for Atmospherics.
*/
/// <summary>
/// Gets the particular price of an air mixture.
/// Gets the particular price of a <see cref="GasMixture"/>.
/// </summary>
/// <param name="mixture">The <see cref="GasMixture"/> to get the price of.</param>
/// <returns>The price of the gas mixture.</returns>
public double GetPrice(GasMixture mixture)
{
float basePrice = 0; // moles of gas * price/mole
@@ -26,7 +32,7 @@ public partial class AtmosphereSystem
maxComponent = Math.Max(maxComponent, mixture.Moles[i]);
}
// Pay more for gas canisters that are more pure
// Pay more for gas canisters that are purer
float purity = 1;
if (totalMoles > 0)
{
@@ -36,12 +42,32 @@ public partial class AtmosphereSystem
return basePrice * purity;
}
/// <summary>
/// <para>Marks a tile's visual overlay as needing to be redetermined.</para>
///
/// <para>A tile's overlay (how it looks like, ex. water vapor's texture)
/// is determined via determining how much gas there is on the tile.
/// This is expensive to do for every tile/gas that may have a custom overlay,
/// so its done once and only updated when it needs to be updated.</para>
/// </summary>
/// <param name="grid">The grid the tile is on.</param>
/// <param name="tile">The tile to invalidate.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void InvalidateVisuals(Entity<GasTileOverlayComponent?> grid, Vector2i tile)
{
_gasTileOverlaySystem.Invalidate(grid, tile);
}
/// <summary>
/// <para>Marks a tile's visual overlay as needing to be redetermined.</para>
///
/// <para>A tile's overlay (how it looks like, ex. water vapor's texture)
/// is determined via determining how much gas there is on the tile.
/// This is expensive to do for every tile/gas that may have a custom overlay,
/// so its done once and only updated when it needs to be updated.</para>
/// </summary>
/// <param name="ent">The grid the tile is on.</param>
/// <param name="tile">The tile to invalidate.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void InvalidateVisuals(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
@@ -79,6 +105,18 @@ public partial class AtmosphereSystem
bool NoAirWhenBlocked,
bool FixVacuum);
/// <summary>
/// Updates the <see cref="AirtightData"/> for a <see cref="TileAtmosphere"/>
/// immediately.
/// </summary>
/// <remarks>This method is extremely important if you are doing something in Atmospherics
/// that is time-sensitive! <see cref="AirtightData"/> is cached and invalidated on
/// a cycle, so airtight changes performed during or after an invalidation will
/// not take effect until the next Atmospherics tick!</remarks>
/// <param name="uid">The entity the grid is on.</param>
/// <param name="atmos">The <see cref="GridAtmosphereComponent"/> the tile is on.</param>
/// <param name="grid">The <see cref="MapGridComponent"/> the tile is on.</param>
/// <param name="tile">The <see cref="TileAtmosphere"/> to update.</param>
private void UpdateAirtightData(EntityUid uid, GridAtmosphereComponent atmos, MapGridComponent grid, TileAtmosphere tile)
{
var oldBlocked = tile.AirtightData.BlockedDirections;
@@ -91,6 +129,15 @@ public partial class AtmosphereSystem
ExcitedGroupDispose(atmos, tile.ExcitedGroup);
}
/// <summary>
/// Retrieves current <see cref="AirtightData"/> for a tile on a grid.
/// This is determined on-the-fly, not from cached data, so it will reflect
/// changes done in the current Atmospherics tick.
/// </summary>
/// <param name="uid">The entity the grid is on.</param>
/// <param name="grid">The <see cref="MapGridComponent"/> the tile is on.</param>
/// <param name="tile">The indices of the tile.</param>
/// <returns>The current <see cref="AirtightData"/> for the tile.</returns>
private AirtightData GetAirtightData(EntityUid uid, MapGridComponent grid, Vector2i tile)
{
var blockedDirs = AtmosDirection.Invalid;