Blood tweaks (#6767)
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@@ -37,7 +37,7 @@ namespace Content.Server.Fluids.Components
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public FixedPoint2 LowerLimit = FixedPoint2.Zero;
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/// <summary>
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/// Upper limit below which puddle won't evaporate. Useful when wanting to make sure large puddle will
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/// Upper limit above which puddle won't evaporate. Useful when wanting to make sure large puddle will
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/// remain forever. Defaults to 100.
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/// </summary>
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[DataField("upperLimit")]
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@@ -101,7 +101,7 @@
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- type: Puddle
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slipThreshold: 20
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- type: Evaporation
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evaporateTime: 20 # 4 times slower than normal
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evaporateTime: 400 # very slow
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- type: Appearance
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visuals:
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- type: PuddleVisualizer
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@@ -48,6 +48,9 @@
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groups:
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Brute: -0.5
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Burn: -0.5
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# Helps you stop bleeding to an extent.
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- !type:ModifyBleedAmount
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amount: -0.25
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- !type:SatiateHunger #Numbers are balanced with this in mind + it helps limit how much healing you can get from food
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- type: reagent
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@@ -65,5 +68,7 @@
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damage:
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groups:
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Brute: -0.4
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- !type:ModifyBloodLevel
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amount: 1 # weaker than iron but pretty good all things considered
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- !type:SatiateHunger
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@@ -109,7 +109,6 @@
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Medicine:
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effects:
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- !type:ModifyBloodLevel
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scaled: true # scales 2x with the amount of iron you consume
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amount: 2
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- type: reagent
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@@ -316,7 +316,6 @@
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types:
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Asphyxiation: -5
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- !type:ModifyBleedAmount
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scaled: true
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amount: -0.25
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- type: reagent
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@@ -461,7 +460,7 @@
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# Medium-large quantities can hurt you instead,
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# but still technically stop your bleeding.
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- !type:ModifyBleedAmount
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scaled: true
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amount: -1.5
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- !type:HealthChange
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conditions:
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- !type:ReagentThreshold
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