Blood tweaks (#6767)

This commit is contained in:
mirrorcult
2022-02-17 19:42:47 -07:00
committed by GitHub
parent 4ac750d986
commit 94c56980cb
5 changed files with 8 additions and 5 deletions

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@@ -37,7 +37,7 @@ namespace Content.Server.Fluids.Components
public FixedPoint2 LowerLimit = FixedPoint2.Zero;
/// <summary>
/// Upper limit below which puddle won't evaporate. Useful when wanting to make sure large puddle will
/// Upper limit above which puddle won't evaporate. Useful when wanting to make sure large puddle will
/// remain forever. Defaults to 100.
/// </summary>
[DataField("upperLimit")]

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@@ -101,7 +101,7 @@
- type: Puddle
slipThreshold: 20
- type: Evaporation
evaporateTime: 20 # 4 times slower than normal
evaporateTime: 400 # very slow
- type: Appearance
visuals:
- type: PuddleVisualizer

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@@ -48,6 +48,9 @@
groups:
Brute: -0.5
Burn: -0.5
# Helps you stop bleeding to an extent.
- !type:ModifyBleedAmount
amount: -0.25
- !type:SatiateHunger #Numbers are balanced with this in mind + it helps limit how much healing you can get from food
- type: reagent
@@ -65,5 +68,7 @@
damage:
groups:
Brute: -0.4
- !type:ModifyBloodLevel
amount: 1 # weaker than iron but pretty good all things considered
- !type:SatiateHunger

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@@ -109,7 +109,6 @@
Medicine:
effects:
- !type:ModifyBloodLevel
scaled: true # scales 2x with the amount of iron you consume
amount: 2
- type: reagent

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@@ -316,7 +316,6 @@
types:
Asphyxiation: -5
- !type:ModifyBleedAmount
scaled: true
amount: -0.25
- type: reagent
@@ -461,7 +460,7 @@
# Medium-large quantities can hurt you instead,
# but still technically stop your bleeding.
- !type:ModifyBleedAmount
scaled: true
amount: -1.5
- !type:HealthChange
conditions:
- !type:ReagentThreshold