Blood tweaks (#6767)
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@@ -37,7 +37,7 @@ namespace Content.Server.Fluids.Components
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public FixedPoint2 LowerLimit = FixedPoint2.Zero;
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/// <summary>
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/// Upper limit below which puddle won't evaporate. Useful when wanting to make sure large puddle will
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/// Upper limit above which puddle won't evaporate. Useful when wanting to make sure large puddle will
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/// remain forever. Defaults to 100.
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/// </summary>
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[DataField("upperLimit")]
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