Makes unpowered flashlights emmagables. (#16143)

This commit is contained in:
AJCM-git
2023-05-07 02:08:03 -04:00
committed by GitHub
parent 6ebd784cb6
commit 94c558d73a
3 changed files with 55 additions and 13 deletions

View File

@@ -1,22 +1,26 @@
using Content.Server.Light.Components;
using Content.Server.Light.Events;
using Content.Server.Mind.Components;
using Content.Shared.Actions;
using Content.Shared.Decals;
using Content.Shared.Emag.Systems;
using Content.Shared.Light;
using Content.Shared.Light.Component;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Light.EntitySystems
{
public sealed class UnpoweredFlashlightSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
public override void Initialize()
{
@@ -26,6 +30,7 @@ namespace Content.Server.Light.EntitySystems
SubscribeLocalEvent<UnpoweredFlashlightComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<UnpoweredFlashlightComponent, ToggleActionEvent>(OnToggleAction);
SubscribeLocalEvent<UnpoweredFlashlightComponent, MindAddedMessage>(OnMindAdded);
SubscribeLocalEvent<UnpoweredFlashlightComponent, GotEmaggedEvent>(OnGotEmagged);
}
private void OnToggleAction(EntityUid uid, UnpoweredFlashlightComponent component, ToggleActionEvent args)
@@ -48,11 +53,13 @@ namespace Content.Server.Light.EntitySystems
if (!args.CanAccess || !args.CanInteract)
return;
ActivationVerb verb = new();
verb.Text = Loc.GetString("toggle-flashlight-verb-get-data-text");
verb.Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/light.svg.192dpi.png"));
verb.Act = () => ToggleLight(uid, component);
verb.Priority = -1; // For things like PDA's, Open-UI and other verbs that should be higher priority.
ActivationVerb verb = new()
{
Text = Loc.GetString("toggle-flashlight-verb-get-data-text"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/light.svg.192dpi.png")),
Act = () => ToggleLight(uid, component),
Priority = -1 // For things like PDA's, Open-UI and other verbs that should be higher priority.
};
args.Verbs.Add(verb);
}
@@ -61,20 +68,35 @@ namespace Content.Server.Light.EntitySystems
{
_actionsSystem.AddAction(uid, component.ToggleAction, null);
}
private void OnGotEmagged(EntityUid uid, UnpoweredFlashlightComponent component, ref GotEmaggedEvent args)
{
if (!TryComp<PointLightComponent>(uid, out var light))
return;
if (_prototypeManager.TryIndex<ColorPalettePrototype>(component.EmaggedColorsPrototype, out var possibleColors))
{
var pick = _random.Pick(possibleColors.Colors.Values);
light.Color = pick;
}
args.Repeatable = true;
args.Handled = true;
}
public void ToggleLight(EntityUid uid, UnpoweredFlashlightComponent flashlight)
{
if (!EntityManager.TryGetComponent(flashlight.Owner, out PointLightComponent? light))
if (!TryComp<PointLightComponent>(uid, out var light))
return;
flashlight.LightOn = !flashlight.LightOn;
light.Enabled = flashlight.LightOn;
if (EntityManager.TryGetComponent(flashlight.Owner, out AppearanceComponent? appearance))
_appearance.SetData(uid, UnpoweredFlashlightVisuals.LightOn, flashlight.LightOn, appearance);
_appearance.SetData(uid, UnpoweredFlashlightVisuals.LightOn, flashlight.LightOn);
SoundSystem.Play(flashlight.ToggleSound.GetSound(), Filter.Pvs(light.Owner), flashlight.Owner);
_audioSystem.PlayPvs(flashlight.ToggleSound, uid);
RaiseLocalEvent(flashlight.Owner, new LightToggleEvent(flashlight.LightOn), true);
RaiseLocalEvent(uid, new LightToggleEvent(flashlight.LightOn), true);
_actionsSystem.SetToggled(flashlight.ToggleAction, flashlight.LightOn);
}
}

View File

@@ -1,4 +1,5 @@
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Decals;
using Robust.Shared.Audio;
namespace Content.Shared.Light.Component;
@@ -17,4 +18,12 @@ public sealed class UnpoweredFlashlightComponent : Robust.Shared.GameObjects.Com
[DataField("toggleAction", required: true)]
public InstantAction ToggleAction = new();
/// <summary>
/// <see cref="ColorPalettePrototype"/> ID that determines the list
/// of colors to select from when we get emagged
/// </summary>
[DataField("emaggedColorsPrototype")]
[ViewVariables(VVAccess.ReadWrite)]
public string EmaggedColorsPrototype = "Emagged";
}

View File

@@ -0,0 +1,11 @@
- type: palette
id: Emagged
name: Emagged
colors:
red: "#FF0000"
orange: "#FFA500"
yellow: "#FFFF00"
lime: "#32CD32"
bright_blue: "#0096FF"
cyan: "#00FFFF"
purple: "#A020F0"