Fix crash when deleting a medical scanner with someone inside (#2007)

This commit is contained in:
DrSmugleaf
2020-09-02 12:29:40 +02:00
committed by GitHub
parent e40e3fa267
commit 94b83c3d69

View File

@@ -12,6 +12,11 @@ namespace Content.Client.GameObjects.Components.MedicalScanner
{
base.OnChangeData(component);
if (component.Owner.Deleted)
{
return;
}
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(MedicalScannerVisuals.Status, out MedicalScannerStatus status)) return;
sprite.LayerSetState(MedicalScannerVisualLayers.Machine, StatusToMachineStateId(status));