dragon refactor, objectives and use GenericAntag (#20201)
Co-authored-by: deltanedas <@deltanedas:kde.org>
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using Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// Requires that the dragon open and fully charge a certain number of rifts.
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/// Depends on <see cref="NumberObjective"/> to function.
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/// </summary>
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[RegisterComponent, Access(typeof(CarpRiftsConditionSystem))]
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public sealed partial class CarpRiftsConditionComponent : Component
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{
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/// <summary>
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/// The number of rifts currently charged.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public int RiftsCharged;
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}
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