dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-09-30 21:18:01 +01:00
committed by GitHub
parent 007db2599b
commit 94a11f28ca
18 changed files with 455 additions and 252 deletions

View File

@@ -1,35 +1,33 @@
using System.Numerics;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.NPC;
using Content.Server.NPC.Systems;
using Content.Server.GenericAntag;
using Content.Server.Objectives.Components;
using Content.Server.Objectives.Systems;
using Content.Server.Popups;
using Content.Server.Roles;
using Content.Shared.Actions;
using Content.Shared.Damage;
using Content.Shared.Dragon;
using Content.Shared.Examine;
using Content.Shared.Maps;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs;
using Content.Shared.Movement.Systems;
using Content.Shared.Sprite;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager;
namespace Content.Server.Dragon;
public sealed partial class DragonSystem : EntitySystem
{
[Dependency] private readonly CarpRiftsConditionSystem _carpRifts = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ISerializationManager _serManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDef = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly NPCSystem _npc = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly RoleSystem _role = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
private EntityQuery<CarpRiftsConditionComponent> _objQuery;
/// <summary>
/// Minimum distance between 2 rifts allowed.
@@ -47,26 +45,22 @@ public sealed partial class DragonSystem : EntitySystem
{
base.Initialize();
_objQuery = GetEntityQuery<CarpRiftsConditionComponent>();
SubscribeLocalEvent<DragonComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<DragonComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnDragonRift);
SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnSpawnRift);
SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove);
SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<DragonRiftComponent, ComponentShutdown>(OnRiftShutdown);
SubscribeLocalEvent<DragonRiftComponent, ComponentGetState>(OnRiftGetState);
SubscribeLocalEvent<DragonRiftComponent, AnchorStateChangedEvent>(OnAnchorChange);
SubscribeLocalEvent<DragonRiftComponent, ExaminedEvent>(OnRiftExamined);
SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRiftRoundEnd);
SubscribeLocalEvent<DragonComponent, GenericAntagCreatedEvent>(OnCreated);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var comp in EntityQuery<DragonComponent>())
var query = EntityQueryEnumerator<DragonComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.WeakenedAccumulator > 0f)
{
@@ -76,15 +70,13 @@ public sealed partial class DragonSystem : EntitySystem
if (comp.WeakenedAccumulator < 0f)
{
comp.WeakenedAccumulator = 0f;
_movement.RefreshMovementSpeedModifiers(comp.Owner);
_movement.RefreshMovementSpeedModifiers(uid);
}
}
// At max rifts
if (comp.Rifts.Count >= RiftsAllowed)
{
continue;
}
// If there's an active rift don't accumulate.
if (comp.Rifts.Count > 0)
@@ -103,125 +95,40 @@ public sealed partial class DragonSystem : EntitySystem
// Delete it, naughty dragon!
if (comp.RiftAccumulator >= comp.RiftMaxAccumulator)
{
Roar(comp);
QueueDel(comp.Owner);
}
}
foreach (var comp in EntityQuery<DragonRiftComponent>())
{
if (comp.State != DragonRiftState.Finished && comp.Accumulator >= comp.MaxAccumulator)
{
// TODO: When we get autocall you can buff if the rift finishes / 3 rifts are up
// for now they just keep 3 rifts up.
comp.Accumulator = comp.MaxAccumulator;
RemComp<DamageableComponent>(comp.Owner);
comp.State = DragonRiftState.Finished;
Dirty(comp);
}
else if (comp.State != DragonRiftState.Finished)
{
comp.Accumulator += frameTime;
}
comp.SpawnAccumulator += frameTime;
if (comp.State < DragonRiftState.AlmostFinished && comp.Accumulator > comp.MaxAccumulator / 2f)
{
comp.State = DragonRiftState.AlmostFinished;
Dirty(comp);
var location = Transform(comp.Owner).LocalPosition;
_chat.DispatchGlobalAnnouncement(Loc.GetString("carp-rift-warning", ("location", location)), playSound: false, colorOverride: Color.Red);
_audioSystem.PlayGlobal("/Audio/Misc/notice1.ogg", Filter.Broadcast(), true);
}
if (comp.SpawnAccumulator > comp.SpawnCooldown)
{
comp.SpawnAccumulator -= comp.SpawnCooldown;
var ent = Spawn(comp.SpawnPrototype, Transform(comp.Owner).Coordinates);
// Update their look to match the leader.
if (TryComp<RandomSpriteComponent>(comp.Dragon, out var randomSprite))
{
var spawnedSprite = EnsureComp<RandomSpriteComponent>(ent);
_serManager.CopyTo(randomSprite, ref spawnedSprite, notNullableOverride: true);
Dirty(ent, spawnedSprite);
}
if (comp.Dragon != null)
_npc.SetBlackboard(ent, NPCBlackboard.FollowTarget, new EntityCoordinates(comp.Dragon.Value, Vector2.Zero));
Roar(uid, comp);
QueueDel(uid);
}
}
}
#region Rift
private void OnRiftExamined(EntityUid uid, DragonRiftComponent component, ExaminedEvent args)
private void OnInit(EntityUid uid, DragonComponent component, MapInitEvent args)
{
args.PushMarkup(Loc.GetString("carp-rift-examine", ("percentage", MathF.Round(component.Accumulator / component.MaxAccumulator * 100))));
Roar(uid, component);
_actions.AddAction(uid, ref component.SpawnRiftActionEntity, component.SpawnRiftAction);
}
private void OnAnchorChange(EntityUid uid, DragonRiftComponent component, ref AnchorStateChangedEvent args)
private void OnShutdown(EntityUid uid, DragonComponent component, ComponentShutdown args)
{
if (!args.Anchored && component.State == DragonRiftState.Charging)
{
QueueDel(uid);
}
DeleteRifts(uid, false, component);
}
private void OnRiftShutdown(EntityUid uid, DragonRiftComponent component, ComponentShutdown args)
{
if (TryComp<DragonComponent>(component.Dragon, out var dragon) && !dragon.Weakened)
{
foreach (var rift in dragon.Rifts)
{
QueueDel(rift);
}
dragon.Rifts.Clear();
// We can't predict the rift being destroyed anyway so no point adding weakened to shared.
dragon.WeakenedAccumulator = dragon.WeakenedDuration;
_movement.RefreshMovementSpeedModifiers(component.Dragon.Value);
_popupSystem.PopupEntity(Loc.GetString("carp-rift-destroyed"), component.Dragon.Value, component.Dragon.Value);
}
}
private void OnRiftGetState(EntityUid uid, DragonRiftComponent component, ref ComponentGetState args)
{
args.State = new DragonRiftComponentState()
{
State = component.State
};
}
private void OnDragonMove(EntityUid uid, DragonComponent component, RefreshMovementSpeedModifiersEvent args)
private void OnSpawnRift(EntityUid uid, DragonComponent component, DragonSpawnRiftActionEvent args)
{
if (component.Weakened)
{
args.ModifySpeed(0.5f, 0.5f);
}
}
private void OnDragonRift(EntityUid uid, DragonComponent component, DragonSpawnRiftActionEvent args)
{
if (component.Weakened)
{
_popupSystem.PopupEntity(Loc.GetString("carp-rift-weakened"), uid, uid);
_popup.PopupEntity(Loc.GetString("carp-rift-weakened"), uid, uid);
return;
}
if (component.Rifts.Count >= RiftsAllowed)
{
_popupSystem.PopupEntity(Loc.GetString("carp-rift-max"), uid, uid);
_popup.PopupEntity(Loc.GetString("carp-rift-max"), uid, uid);
return;
}
if (component.Rifts.Count > 0 && TryComp<DragonRiftComponent>(component.Rifts[^1], out var rift) && rift.State != DragonRiftState.Finished)
{
_popupSystem.PopupEntity(Loc.GetString("carp-rift-duplicate"), uid, uid);
_popup.PopupEntity(Loc.GetString("carp-rift-duplicate"), uid, uid);
return;
}
@@ -230,72 +137,144 @@ public sealed partial class DragonSystem : EntitySystem
// Have to be on a grid fam
if (!_mapManager.TryGetGrid(xform.GridUid, out var grid))
{
_popupSystem.PopupEntity(Loc.GetString("carp-rift-anchor"), uid, uid);
_popup.PopupEntity(Loc.GetString("carp-rift-anchor"), uid, uid);
return;
}
// cant stack rifts near eachother
foreach (var (_, riftXform) in EntityQuery<DragonRiftComponent, TransformComponent>(true))
{
if (riftXform.Coordinates.InRange(EntityManager, xform.Coordinates, RiftRange))
{
_popupSystem.PopupEntity(Loc.GetString("carp-rift-proximity", ("proximity", RiftRange)), uid, uid);
_popup.PopupEntity(Loc.GetString("carp-rift-proximity", ("proximity", RiftRange)), uid, uid);
return;
}
}
// cant put a rift on solars
foreach (var tile in grid.GetTilesIntersecting(new Circle(xform.WorldPosition, RiftTileRadius), false))
{
if (!tile.IsSpace(_tileDef))
continue;
_popupSystem.PopupEntity(Loc.GetString("carp-rift-space-proximity", ("proximity", RiftTileRadius)), uid, uid);
_popup.PopupEntity(Loc.GetString("carp-rift-space-proximity", ("proximity", RiftTileRadius)), uid, uid);
return;
}
var carpUid = Spawn(component.RiftPrototype, xform.MapPosition);
component.Rifts.Add(carpUid);
Comp<DragonRiftComponent>(carpUid).Dragon = uid;
_audioSystem.PlayPvs("/Audio/Weapons/Guns/Gunshots/rocket_launcher.ogg", carpUid);
}
#endregion
private void OnShutdown(EntityUid uid, DragonComponent component, ComponentShutdown args)
// TODO: just make this a move speed modifier component???
private void OnDragonMove(EntityUid uid, DragonComponent component, RefreshMovementSpeedModifiersEvent args)
{
foreach (var rift in component.Rifts)
if (component.Weakened)
{
QueueDel(rift);
args.ModifySpeed(0.5f, 0.5f);
}
}
private void OnMobStateChanged(EntityUid uid, DragonComponent component, MobStateChangedEvent args)
{
//Empties the stomach upon death
//TODO: Do this when the dragon gets butchered instead
if (args.NewMobState == MobState.Dead)
// Deletes all rifts after dying
if (args.NewMobState != MobState.Dead)
return;
if (component.SoundDeath != null)
_audio.PlayPvs(component.SoundDeath, uid);
// objective is explicitly not reset so that it will show how many you got before dying in round end text
DeleteRifts(uid, false, component);
}
private void OnCreated(EntityUid uid, DragonComponent comp, ref GenericAntagCreatedEvent args)
{
var mindId = args.MindId;
var mind = args.Mind;
_role.MindAddRole(mindId, new DragonRoleComponent(), mind);
_role.MindAddRole(mindId, new RoleBriefingComponent()
{
if (component.SoundDeath != null)
_audioSystem.PlayPvs(component.SoundDeath, uid, component.SoundDeath.Params);
Briefing = Loc.GetString("dragon-role-briefing")
}, mind);
}
foreach (var rift in component.Rifts)
private void Roar(EntityUid uid, DragonComponent comp)
{
if (comp.SoundRoar != null)
_audio.Play(comp.SoundRoar, Filter.Pvs(uid, 4f, EntityManager), uid, true);
}
/// <summary>
/// Delete all rifts this dragon made.
/// </summary>
/// <param name="uid">Entity id of the dragon</param>
/// <param name="resetRole">If true, the role's rift count will be reset too</param>
/// <param name="comp">The dragon component</param>
public void DeleteRifts(EntityUid uid, bool resetRole, DragonComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
foreach (var rift in comp.Rifts)
{
QueueDel(rift);
}
comp.Rifts.Clear();
// stop here if not trying to reset the objective's rift count
if (!resetRole || !TryComp<MindContainerComponent>(uid, out var mindContainer) || !mindContainer.HasMind)
return;
var mind = Comp<MindComponent>(mindContainer.Mind.Value);
foreach (var objId in mind.AllObjectives)
{
if (_objQuery.TryGetComponent(objId, out var obj))
{
QueueDel(rift);
_carpRifts.ResetRifts(objId, obj);
break;
}
component.Rifts.Clear();
}
}
private void Roar(DragonComponent component)
/// <summary>
/// Increment the dragon role's charged rift count.
/// </summary>
public void RiftCharged(EntityUid uid, DragonComponent? comp = null)
{
if (component.SoundRoar != null)
_audioSystem.Play(component.SoundRoar, Filter.Pvs(component.Owner, 4f, EntityManager), component.Owner, true, component.SoundRoar.Params);
if (!Resolve(uid, ref comp))
return;
if (!TryComp<MindContainerComponent>(uid, out var mindContainer) || !mindContainer.HasMind)
return;
var mind = Comp<MindComponent>(mindContainer.Mind.Value);
foreach (var objId in mind.AllObjectives)
{
if (_objQuery.TryGetComponent(objId, out var obj))
{
_carpRifts.RiftCharged(objId, obj);
break;
}
}
}
private void OnInit(EntityUid uid, DragonComponent component, MapInitEvent args)
/// <summary>
/// Do everything that needs to happen when a rift gets destroyed by the crew.
/// </summary>
public void RiftDestroyed(EntityUid uid, DragonComponent? comp = null)
{
Roar(component);
_actionsSystem.AddAction(uid, ref component.SpawnRiftActionEntity, component.SpawnRiftAction);
if (!Resolve(uid, ref comp))
return;
// do reset the rift count since crew destroyed the rift, not deleted by the dragon dying.
DeleteRifts(uid, true, comp);
// We can't predict the rift being destroyed anyway so no point adding weakened to shared.
comp.WeakenedAccumulator = comp.WeakenedDuration;
_movement.RefreshMovementSpeedModifiers(uid);
_popup.PopupEntity(Loc.GetString("carp-rift-destroyed"), uid, uid);
}
}