Run actions on press (#31191)
I know UI generallys want to do stuff on key-up not key-down. With that being said the delay on release for these is noticeable. e.g. ActivateInWorld / UseInHand / any in-world interactions are on-press. This is especially noticeable if you have the same event on action + verb.
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@@ -121,7 +121,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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var boundKey = hotbarKeys[i];
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builder = builder.Bind(boundKey, new PointerInputCmdHandler((in PointerInputCmdArgs args) =>
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{
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if (args.State != BoundKeyState.Up)
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if (args.State != BoundKeyState.Down)
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return false;
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TriggerAction(boundId);
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