SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -22,6 +22,7 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
@@ -185,7 +186,7 @@ namespace Content.Server.Physics.Controllers
|
||||
{
|
||||
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(soundCollectionName);
|
||||
var file = _robustRandom.Pick(soundCollection.PickFiles);
|
||||
_audioSystem.PlayAtCoords(file, coordinates, sprinting ? AudioParams.Default.WithVolume(0.75f) : null);
|
||||
SoundSystem.Play(Filter.Pvs(coordinates), file, coordinates, sprinting ? AudioParams.Default.WithVolume(0.75f) : null);
|
||||
}
|
||||
catch (UnknownPrototypeException)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user