SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Mobs.State;
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@@ -6,7 +6,9 @@ using Content.Shared.GameObjects.Components.Rotation;
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using Content.Shared.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.GameObjects.EntitySystems
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{
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@@ -30,7 +32,7 @@ namespace Content.Server.GameObjects.EntitySystems
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if (playSound)
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{
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var file = AudioHelpers.GetRandomFileFromSoundCollection("bodyfall");
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Get<AudioSystem>().PlayFromEntity(file, entity, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(Filter.Pvs(entity), file, entity, AudioHelpers.WithVariation(0.25f));
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}
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}
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