SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs.State;
@@ -6,7 +6,9 @@ using Content.Shared.GameObjects.Components.Rotation;
using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.GameObjects.EntitySystems
{
@@ -30,7 +32,7 @@ namespace Content.Server.GameObjects.EntitySystems
if (playSound)
{
var file = AudioHelpers.GetRandomFileFromSoundCollection("bodyfall");
Get<AudioSystem>().PlayFromEntity(file, entity, AudioHelpers.WithVariation(0.25f));
SoundSystem.Play(Filter.Pvs(entity), file, entity, AudioHelpers.WithVariation(0.25f));
}
}