SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Gravity;
using Content.Server.GameObjects.Components.Mobs;
@@ -7,10 +7,12 @@ using Content.Shared.GameObjects.EntitySystemMessages.Gravity;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.EntitySystems
@@ -101,7 +103,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
if (player.AttachedEntity == null
|| player.AttachedEntity.Transform.GridID != gridId) continue;
Get<AudioSystem>().PlayFromEntity("/Audio/Effects/alert.ogg", player.AttachedEntity);
SoundSystem.Play(Filter.Pvs(player.AttachedEntity), "/Audio/Effects/alert.ogg", player.AttachedEntity);
}
}