SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Gravity;
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using Content.Server.GameObjects.Components.Mobs;
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@@ -7,10 +7,12 @@ using Content.Shared.GameObjects.EntitySystemMessages.Gravity;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.GameObjects.EntitySystems
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@@ -101,7 +103,7 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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if (player.AttachedEntity == null
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|| player.AttachedEntity.Transform.GridID != gridId) continue;
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Get<AudioSystem>().PlayFromEntity("/Audio/Effects/alert.ogg", player.AttachedEntity);
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SoundSystem.Play(Filter.Pvs(player.AttachedEntity), "/Audio/Effects/alert.ogg", player.AttachedEntity);
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}
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}
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