SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -1,8 +1,9 @@
#nullable enable
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.GameObjects.EntitySystems.NewFolder
{
@@ -13,7 +14,7 @@ namespace Content.Server.GameObjects.EntitySystems.NewFolder
base.OnReaction(reaction, owner, unitReactions);
if (reaction.Sound != null)
Get<AudioSystem>().PlayAtCoords(reaction.Sound, owner.Transform.Coordinates);
SoundSystem.Play(Filter.Pvs(owner), reaction.Sound, owner.Transform.Coordinates);
}
}
}