SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -17,9 +17,11 @@ using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
@@ -448,7 +450,7 @@ namespace Content.Server.GameObjects.Components
return;
}
_audioSystem.PlayFromEntity("/Audio/Effects/multitool_pulse.ogg", Owner);
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/multitool_pulse.ogg", Owner);
break;
}
@@ -498,8 +500,7 @@ namespace Content.Server.GameObjects.Components
else if (await tool.UseTool(eventArgs.User, Owner, 0.5f, ToolQuality.Screwing))
{
IsPanelOpen = !IsPanelOpen;
EntitySystem.Get<AudioSystem>()
.PlayFromEntity(IsPanelOpen ? "/Audio/Machines/screwdriveropen.ogg" : "/Audio/Machines/screwdriverclose.ogg",
SoundSystem.Play(Filter.Pvs(Owner), IsPanelOpen ? "/Audio/Machines/screwdriveropen.ogg" : "/Audio/Machines/screwdriverclose.ogg",
Owner);
return true;
}