SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -17,9 +17,11 @@ using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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@@ -448,7 +450,7 @@ namespace Content.Server.GameObjects.Components
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return;
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}
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_audioSystem.PlayFromEntity("/Audio/Effects/multitool_pulse.ogg", Owner);
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/multitool_pulse.ogg", Owner);
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break;
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}
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@@ -498,8 +500,7 @@ namespace Content.Server.GameObjects.Components
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else if (await tool.UseTool(eventArgs.User, Owner, 0.5f, ToolQuality.Screwing))
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{
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IsPanelOpen = !IsPanelOpen;
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EntitySystem.Get<AudioSystem>()
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.PlayFromEntity(IsPanelOpen ? "/Audio/Machines/screwdriveropen.ogg" : "/Audio/Machines/screwdriverclose.ogg",
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SoundSystem.Play(Filter.Pvs(Owner), IsPanelOpen ? "/Audio/Machines/screwdriveropen.ogg" : "/Audio/Machines/screwdriverclose.ogg",
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Owner);
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return true;
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}
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