SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
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@@ -8,7 +8,6 @@ using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -17,6 +16,7 @@ using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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@@ -151,12 +151,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged
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if (ClumsyCheck && ClumsyComponent.TryRollClumsy(user, ClumsyExplodeChance))
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{
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var soundSystem = EntitySystem.Get<AudioSystem>();
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soundSystem.PlayAtCoords("/Audio/Items/bikehorn.ogg",
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Owner.Transform.Coordinates, AudioParams.Default, 5);
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Items/bikehorn.ogg",
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Owner.Transform.Coordinates, AudioParams.Default.WithMaxDistance(5));
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soundSystem.PlayAtCoords("/Audio/Weapons/Guns/Gunshots/bang.ogg",
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Owner.Transform.Coordinates, AudioParams.Default, 5);
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/Guns/Gunshots/bang.ogg",
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Owner.Transform.Coordinates, AudioParams.Default.WithMaxDistance(5));
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if (user.TryGetComponent(out IDamageableComponent? health))
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{
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