SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -17,6 +17,7 @@ using Robust.Shared.Physics.Dynamics.Shapes;
using Robust.Shared.Random;
using Robust.Server.GameObjects;
using Content.Shared.GameObjects.Components.Singularity;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Timing;
@@ -98,7 +99,6 @@ namespace Content.Server.GameObjects.Components.Singularity
private PhysicsComponent? _collidableComponent;
private SpriteComponent? _spriteComponent;
private RadiationPulseComponent? _radiationPulseComponent;
private AudioSystem _audioSystem = null!;
private IPlayingAudioStream? _playingSound;
public override ComponentState GetComponentState(ICommonSession player)
@@ -110,13 +110,12 @@ namespace Content.Server.GameObjects.Components.Singularity
{
base.Initialize();
_audioSystem = EntitySystem.Get<AudioSystem>();
var audioParams = AudioParams.Default;
audioParams.Loop = true;
audioParams.MaxDistance = 20f;
audioParams.Volume = 5;
_audioSystem.PlayFromEntity("/Audio/Effects/singularity_form.ogg", Owner);
Timer.Spawn(5200,() => _playingSound = _audioSystem.PlayFromEntity("/Audio/Effects/singularity.ogg", Owner, audioParams));
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/singularity_form.ogg", Owner);
Timer.Spawn(5200,() => _playingSound = SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/singularity.ogg", Owner, audioParams));
if (!Owner.TryGetComponent(out _spriteComponent))
Logger.Error("SingularityComponent was spawned without SpriteComponent");
@@ -163,7 +162,7 @@ namespace Content.Server.GameObjects.Components.Singularity
public override void OnRemove()
{
_playingSound?.Stop();
_audioSystem.PlayAtCoords("/Audio/Effects/singularity_collapse.ogg", Owner.Transform.Coordinates);
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/singularity_collapse.ogg", Owner.Transform.Coordinates);
base.OnRemove();
}
}