SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -17,6 +17,7 @@ using Robust.Shared.Physics.Dynamics.Shapes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Server.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Singularity;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
@@ -98,7 +99,6 @@ namespace Content.Server.GameObjects.Components.Singularity
|
||||
private PhysicsComponent? _collidableComponent;
|
||||
private SpriteComponent? _spriteComponent;
|
||||
private RadiationPulseComponent? _radiationPulseComponent;
|
||||
private AudioSystem _audioSystem = null!;
|
||||
private IPlayingAudioStream? _playingSound;
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
@@ -110,13 +110,12 @@ namespace Content.Server.GameObjects.Components.Singularity
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_audioSystem = EntitySystem.Get<AudioSystem>();
|
||||
var audioParams = AudioParams.Default;
|
||||
audioParams.Loop = true;
|
||||
audioParams.MaxDistance = 20f;
|
||||
audioParams.Volume = 5;
|
||||
_audioSystem.PlayFromEntity("/Audio/Effects/singularity_form.ogg", Owner);
|
||||
Timer.Spawn(5200,() => _playingSound = _audioSystem.PlayFromEntity("/Audio/Effects/singularity.ogg", Owner, audioParams));
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/singularity_form.ogg", Owner);
|
||||
Timer.Spawn(5200,() => _playingSound = SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/singularity.ogg", Owner, audioParams));
|
||||
|
||||
if (!Owner.TryGetComponent(out _spriteComponent))
|
||||
Logger.Error("SingularityComponent was spawned without SpriteComponent");
|
||||
@@ -163,7 +162,7 @@ namespace Content.Server.GameObjects.Components.Singularity
|
||||
public override void OnRemove()
|
||||
{
|
||||
_playingSound?.Stop();
|
||||
_audioSystem.PlayAtCoords("/Audio/Effects/singularity_collapse.ogg", Owner.Transform.Coordinates);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/singularity_collapse.ogg", Owner.Transform.Coordinates);
|
||||
base.OnRemove();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user