SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -7,9 +7,11 @@ using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -146,7 +148,7 @@ namespace Content.Server.GameObjects.Components.Power
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if (playSound && CellRemoveSound != null)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity(CellRemoveSound, Owner, AudioHelpers.WithVariation(0.125f));
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SoundSystem.Play(Filter.Pvs(Owner), CellRemoveSound, Owner, AudioHelpers.WithVariation(0.125f));
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}
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SendMessage(new PowerCellChangedMessage(true));
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return cell;
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@@ -168,7 +170,7 @@ namespace Content.Server.GameObjects.Components.Power
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//Dirty();
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if (playSound && CellInsertSound != null)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity(CellInsertSound, Owner, AudioHelpers.WithVariation(0.125f));
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SoundSystem.Play(Filter.Pvs(Owner), CellInsertSound, Owner, AudioHelpers.WithVariation(0.125f));
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}
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SendMessage(new PowerCellChangedMessage(false));
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return true;
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