SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -12,6 +12,7 @@ using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
@@ -89,7 +90,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
{
MainBreakerEnabled = !MainBreakerEnabled;
_uiDirty = true;
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
}
else
{

View File

@@ -4,9 +4,11 @@ using Content.Shared.Audio;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
@@ -131,7 +133,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>("GlassBreak");
var file = _random.Pick(soundCollection.PickFiles);
EntitySystem.Get<AudioSystem>().PlayFromEntity(file, Owner);
SoundSystem.Play(Filter.Pvs(Owner), file, Owner);
}
}
}

View File

@@ -19,6 +19,7 @@ using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
@@ -115,8 +116,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("You burn your hand!"));
damageableComponent.ChangeDamage(DamageType.Heat, 20, false, Owner);
var audioSystem = EntitySystem.Get<AudioSystem>();
audioSystem.PlayFromEntity("/Audio/Effects/lightburn.ogg", Owner);
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/lightburn.ogg", Owner);
}
void Eject()
@@ -201,7 +201,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
if (time > _lastThunk + _thunkDelay)
{
_lastThunk = time;
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
}
}
else