SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -12,6 +12,7 @@ using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -89,7 +90,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
||||
{
|
||||
MainBreakerEnabled = !MainBreakerEnabled;
|
||||
_uiDirty = true;
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -4,9 +4,11 @@ using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -131,7 +133,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
||||
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>("GlassBreak");
|
||||
var file = _random.Pick(soundCollection.PickFiles);
|
||||
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(file, Owner);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), file, Owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,6 +19,7 @@ using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -115,8 +116,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("You burn your hand!"));
|
||||
damageableComponent.ChangeDamage(DamageType.Heat, 20, false, Owner);
|
||||
var audioSystem = EntitySystem.Get<AudioSystem>();
|
||||
audioSystem.PlayFromEntity("/Audio/Effects/lightburn.ogg", Owner);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/lightburn.ogg", Owner);
|
||||
}
|
||||
|
||||
void Eject()
|
||||
@@ -201,7 +201,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
||||
if (time > _lastThunk + _thunkDelay)
|
||||
{
|
||||
_lastThunk = time;
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user