SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -1,12 +1,14 @@
#nullable enable
#nullable enable
using System.Linq;
using Content.Server.Explosions;
using Content.Shared.GameObjects.Components.Pointing;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
@@ -120,7 +122,7 @@ namespace Content.Server.GameObjects.Components.Pointing
}
Owner.SpawnExplosion(0, 2, 1, 1);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/explosion.ogg", Owner);
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/explosion.ogg", Owner);
Owner.Delete();
}