SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -19,10 +19,12 @@ using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -300,7 +302,7 @@ namespace Content.Server.GameObjects.Components.PDA
{
_idSlot.Insert(card.Owner);
ContainedID = card;
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Weapons/Guns/MagIn/batrifle_magin.ogg", Owner);
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/Guns/MagIn/batrifle_magin.ogg", Owner);
}
/// <summary>
@@ -329,7 +331,7 @@ namespace Content.Server.GameObjects.Components.PDA
_lightOn = !_lightOn;
light.Enabled = _lightOn;
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/flashlight_toggle.ogg", Owner);
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Items/flashlight_toggle.ogg", Owner);
UpdatePDAUserInterface();
}
@@ -348,7 +350,7 @@ namespace Content.Server.GameObjects.Components.PDA
hands.PutInHandOrDrop(cardItemComponent);
ContainedID = null;
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/id_swipe.ogg", Owner);
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/id_swipe.ogg", Owner);
UpdatePDAUserInterface();
}