SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -19,10 +19,12 @@ using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -300,7 +302,7 @@ namespace Content.Server.GameObjects.Components.PDA
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{
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_idSlot.Insert(card.Owner);
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ContainedID = card;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Weapons/Guns/MagIn/batrifle_magin.ogg", Owner);
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/Guns/MagIn/batrifle_magin.ogg", Owner);
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}
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/// <summary>
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@@ -329,7 +331,7 @@ namespace Content.Server.GameObjects.Components.PDA
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_lightOn = !_lightOn;
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light.Enabled = _lightOn;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/flashlight_toggle.ogg", Owner);
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Items/flashlight_toggle.ogg", Owner);
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UpdatePDAUserInterface();
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}
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@@ -348,7 +350,7 @@ namespace Content.Server.GameObjects.Components.PDA
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hands.PutInHandOrDrop(cardItemComponent);
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ContainedID = null;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/id_swipe.ogg", Owner);
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/id_swipe.ogg", Owner);
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UpdatePDAUserInterface();
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}
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