SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -18,6 +18,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -163,8 +164,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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if (UseSound != null)
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{
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_entitySystem.GetEntitySystem<AudioSystem>()
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.PlayFromEntity(UseSound, trueTarget, AudioParams.Default.WithVolume(-1f));
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SoundSystem.Play(Filter.Pvs(trueTarget), UseSound, trueTarget, AudioParams.Default.WithVolume(-1f));
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}
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trueTarget.PopupMessage(user, Loc.GetString("Nom"));
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