SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,9 +1,10 @@
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Fluids;
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using Content.Shared.Audio;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.GameObjects.Components.Nutrition
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{
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@@ -14,8 +15,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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public void PlaySound()
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{
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EntitySystem.Get<AudioSystem>()
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.PlayFromEntity(AudioHelpers.GetRandomFileFromSoundCollection("desecration"), Owner,
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SoundSystem.Play(Filter.Pvs(Owner), AudioHelpers.GetRandomFileFromSoundCollection("desecration"), Owner,
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AudioHelpers.WithVariation(0.125f));
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}
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